Update Patch Details(v1.0.7)

[img]{STEAM_CLAN_IMAGE}/45183955/3aaba19bfe44c5c7506761e744354b8ae9d707d2.jpg[/img] Hello, this is Guidus Zero. The v1.0.7 hotfix update has been released, and we would like to share the details below. [h3][Fixes][/h3] - Fixed an issue where Zin’s Trait, Arcane Blade - Arcane Bombard, attacked untargetable enemies. - Fixed an issue where Chatri’s Trait, Barrage, triggered the Soul Slayer Artifact even with insufficient Rage. - Fixed an issue where certain bosses disappeared. - Fixed abnormal behavior in certain boss patterns. - Fixed a temporary screen flickering issue that occurred after certain boss patterns. - Fixed a bug where certain monsters malfunctioned when colliding with the player. - Fixed improper application of Spirit Bond effects and player targeting for certain bosses. - Fixed an issue where the Frost Sword Spirit Bond effect did not follow the level-based maximum number of swords. - Fixed an issue where the Wind Veil Spirit Bond effect did not limit blocked projectiles according to level. - Fixed an issue where the Wind Veil Spirit Bond effect did not accumulate Dash stacks upon activation. - Fixed an issue where the Tesla Coil Spirit Bond effect targeted enemies that cannot be attacked. - Adjusted the activation location of Flame Storm and Tesla Coil Spirit Bond effects from the Spirit to the player. - Fixed an issue where debuff icons were not displayed when a monster didn't have an HP bar. - Fixed an issue where interacting with unavailable Trait slots triggered sound effects. - Fixed overlapping button icons in Hazel’s Level-Up UI. - Fixed an issue where boss names did not update accordingly when switching languages during boss battles. - Fixed an issue where the effects of the Artifacts, Ecid’s Bullet and Bomb Wick, persisted even after the monster was defeated. Thank you.