Update Patch Details

Guidus Zero

Guidus Zero is a real-time grid-based action roguelike game. Explore the sinkhole known as the "Scar" to search for spirits and treasure chests, and defeat the corrupted enemies and bosses as you strive to reach the deepest floor of the Scar, where the source of chaos awaits.

[img]{STEAM_CLAN_IMAGE}/45183955/27da7b45c435cf048e3b4497f048597b0b7a39f7.jpg[/img] Hello, everyone! Thank you so much for your overwhelming interest in Guidus Zero since the Early Access launch. During the first week, we received valuable feedback and bug reports, which allowed us to address issues that went unnoticed during development. We’ve also added convenient features such as customizable key settings and adjustable screen shake intensity. We’re incredibly grateful to everyone who contributed their insights. The development team remains committed to delivering ongoing updates, improving stability, and introducing new content to enhance your experience. Below are the details of the first hotfix update: [h3]New Features[/h3] - Added customizable key settings. - Added an adjustable screen shake intensity option. - Five new Spirit Bond Effects have been added: Flame Ring, Water Ring, Dust Cloud, Wind Ring, and Lightning Ring. [h3]Known Issues[/h3] - Fixed an issue where players could get stuck in passages or rooms intermittently. - Fixed an issue where monsters spawned double the amount intended. - Fixed an issue where the amount of Black Blood displayed as a negative value after purchases in Rascal’s Hideout (Shop). - Fixed an issue where monsters overlapped and could not be attacked. - Improved the clarity of warning indicators in certain boss patterns. - Fixed an issue where progress was unavailable when skipping some bosses’ third phases. - Fixed an issue where bosses would not spawn or be defeated in certain circumstances. - Fixed an issue where progress was unavailable as the Spirit Bond effect, Wind Veil, removed certain projectiles. - Revised the Guardian’s Necklace Artifact tooltip to align with its actual effects. - Fixed an issue where Spirit Bonds would not reveal when acquiring Artifacts through Epsilon’s Artifact Transmitter. - The Electric Field's discharge direction has been adjusted to a straight line. - The Rain Shower's area of effect has been expanded, with updated visual effects. - Fixed an issue where the Phantom Sword effect was not applied to certain monsters. - Fixed an issue where Divine Punishment targeted already defeated subjects. Thank you!