Update - online Steam Leaderboards and a new Survival Mode

Hellish Quart

A physics-based, realistic, 3D sword dueling game set in the 17th century. Currently, it features an arcade mode, survival mode, modern HEMA mode, duels vs. AI, wooden weapons sparring, and a local multiplayer mode. Optional VR mode. Early Access.

In this update, we introduce a remade Survival Mode and Steam Leaderboards feature. In the new Survival Mode, you will attempt to fight and survive through 30 consecutive duels. Regardless of the outcome, your fighting skills will be scored, with each game character having a separate score. The objective of this game mode is to achieve the highest score possible. You must decide between fighting cautiously to maximize the chance of progressing to another duel and fighting fast and risky to maximize your score. [img]{STEAM_CLAN_IMAGE}/38327722/01342a783e1c0654e1f7c6369a87a4bd2242dbe6.jpg[/img] You earn points for: - A quick win - how swiftly you can defeat the opponent; the longer the match lasts, the fewer points you receive - Aggression - points are added for advancing towards the enemy and forcing them to block your attacks - Successful attacks - when you wound your opponent - Hitting the Opponent in the head or body - Blocking an attack - Winning a Round by grappling - Flawless Victory - you gain the most points for a one-hit clean kill, some points for parry-riposte kills, and no points if you get hit You lose points for: - Attacks that missed - when you swing in the air without hitting anything - Getting hit - Lack of aggression - walking backward or allowing the opponent to advance You can find this information in the Training\Tutorial menu in the game. [img]{STEAM_CLAN_IMAGE}/38327722/ba81ee8a21e246afced5e9392f646867592515a7.jpg[/img] Whether you survive the entire 30 fights or not, your top score will be uploaded to a Steam Leaderboard, so you and everyone else can see how well you did. [h3][b]As always, this is all optional.[/b][/h3] When launching Hellish Quart, you can choose to play with or without Steam. If you choose to play without Steam, the game will simply not initialize the Steam SDK and will be launched as a completely standalone, DRM-free program. The new Survival Mode will work, but the score will be saved only in a save file on your hard drive, and will not be uploaded anywhere. [img]{STEAM_CLAN_IMAGE}/38327722/47facb432f097e89057fc4678b954b0c7ac2656f.jpg[/img] Have fun and good luck getting on top of the leaderboards! ---------- Hellish Quart pre-alpha v.2024.03.10.0 NEW: - Steamworks SDK is now implemented into the game - Some initial Steam Achievements are added - more will be added later on - Survival (ranked) mode: In Survival Mode, you will attempt to fight and survive through 30 consecutive duels. Regardless of the outcome, your fighting skills will be scored, with each game character having a separate score. The objective of this game mode is to achieve the highest score possible. You must decide between fighting cautiously to maximize the chance of progressing to another duel and fighting fast and risky to maximize your score. You earn points for: Quick Win - how swiftly you can defeat the opponent; the longer the match lasts, the fewer points you receive. Aggression - points are added for advancing towards the enemy and forcing them to block your attacks. Successful Attacks - when you wound your opponent. Hitting the Opponent in the Head or Body. Blocking an Attack. Winning a Round by Grappling. Flawless Victory - you gain the most points for a one-hit clean kill, some points for parry-riposte kills, and no points if you get hit. You lose points for: Attacks that Missed - when you swing in the air without hitting anything. Getting Hit. Lack of Aggression - walking backward or allowing the opponent to advance. - The initial loading screen now asks for a choice: play with online Steamworks features (Leaderboards, Achievements, etc., but it requires Steam to run) or Steam agnostic game (DRM free, doesn't require Steam to run). - Yendrek: new combos FIX: - Fixed regression: Jan not respecting the attack cancel cooldown - Fixed some characters showing blood decals in no-blood modes - Fixed Closeup camera not triggering in no-blood modes - Church arena: removed a collider from the rack hanging on the ceiling - Fixed "exploding ragdolls" at the start of a fight bug - Father Zera: tweaked (RFF) Bwd + Y attack trajectory to fix inconsistent hit detection across different fps settings (basically, it was too fast to detect collisions properly) [b]EDIT:[/b] FIX: - Fixed a bug with scoring in Survival Mode. I am sorry guys, it is my fault the bug was there. I am forced to delete any high score above 5 million points, to be certain that it is not a result of this bug. This is necessary to be sure that those scores are achievable with normal gameplay. Hopefully, a situation like that will not occur in the future, but keep in mind that this is still an Early Access game. It is in active production, and sometimes bugs might happen. Very sorry for the inconvenience!