Update 2024.02.28.0

Hellish Quart

A physics-based, realistic, 3D sword dueling game set in the 17th century. Currently, it features an arcade mode, survival mode, modern HEMA mode, duels vs. AI, wooden weapons sparring, and a local multiplayer mode. Optional VR mode. Early Access.

Hellish Quart pre-alpha v.2024.02.28.0 TWEAK: - Sorted out attacks after dodge mechanics: When you dodge and press an attack right after, the attack will buffer and play with 0.12s delay. This rule is just for normal attacks. It does not apply to special moves that require you to press a direction two times first. - Sorted out pushing, taunting and grabbing after dodge mechanics. Grabs and Pushes: If you dodge and press X+Y or X+A, etc. up to 0.12s after, the grab or push will buffer and play after the active frames of the dodge. Taunts: If you press Y+B within 0.12s after inputting Dodge, the taunt will not happen. - Yendrek: is now affected by Attack Homing Factor options (more fighters to do as we go) - Up to 8 controllers supported (before was 4) - River arena: can now be randomly selected by the game in Survival and History Buff modes if it is unlocked or No Progression mode is selected - Gedeon, Jan, Marta, Alexander: Cloth tweaks - Gallows arena, Dungeon arena, Stables arena: different lighting - Marta: a bit larger tip thrust detector - Jacek: starts walking forward a bit faster if the right foot is forward - Isabella: RFF Snap cut initial trajectory tweak to not go under the guard FIX: - Yendrek, Samuel, Barabasz, Isabella, Gedeon, Zera: Fixed regression after engine change: blood decals (more fighters will be fixed as we go) - Changes in the camera rig structure required by the new engine Known issues: - sometimes ragdolls get "exploded" into space after a defended grab - sometimes cloth simulation spawns broken