Update on the Updates

CARNAL

CARNAL is a fast and challenging retro FPS straight from the mid '90s. The Sons of Anak are opening portals to extract Dark Matter from the "other side". Combat the possessed soldiers, the manifested demons helping them, and any inanimate objects standing in your way!

Hey! Friends.. How are you doing? So I've been pretty much super quiet, like that metal gear v dutch lady sniper that doesn't dress properly. Reason being that work has been taking up a lot of my time, and therefore minimizing the amount of work I can get done on the PAGAN. I can start to understand how this whole year so far has probably seemed like a stop and go. Starting something then ending it, nothing getting completed or getting close to release. I sometimes think you guys are probably getting tired of the whole thing. To be honest I'd also probably think I'd lost my marbles, or worse, I'm just a super unreliable dude lol. [h1]Get to the point[/h1] With that being said, I thought it might be nice to share some of that unfinished tosh, all these prototypes I told you guys about, for you to test or just check out if you're curious, or think it might be interesting. I didn't know where else to share the download so I decided to put it up on itch.io where it's super simple to download and access, hope that's okay. Here the link ma dudes: https://mercysoft.itch.io/carnal-2-prototypes It is a small collection of four prototypes. [olist] [*] The first one is the Doom 3 style render test. Has no game just an aesthetic test. LAME [*] The second is the early 2000's version, which is a small arena of Anak dicks to shoot. [*] The third is the failed and overly ambitious next-gen CARNAL: Reborn crap. Does not run well. [*] The fourth is the last thing I worked on regarding PAGAN. No game, just AI killing each other with the city as a backdrop. It uses a spectator cam that you can use to move around and look at my shitty modeling skills in all it's embarrassing glory. [/olist] My very own Duke Nukem Forever 2001 story! Sad part is that DNF 2001 is still better than anything I ever made. Here's the link for DNF 2001: https://archive.org/details/1652058670472 [h1]Conclusion[/h1] I decided that I'm gonna stop with the whole updating thing for now. It has done nothing but get peoples hopes up, and if it hasn't, it's gotten mine up and then down again, unrealistically thinking I can actually make something people will like. I'm not gonna stop trying making games, but it might be wise to only share something when it's actually finished and worth talking about. I apologize for this whole year's useless information and failed projects, in hindsight it's quite unresponsible and inconsiderate to everyone who showed actual interest. I need to get my priorites straight with balancing work and the game development hobby thing. Also want to thank you guys for sticking with my stupid ass even when I only brought dissapointment in the form of these lame updates. Let me know if these prototypes were fun to look at, and if they weren't, also let me know lol. Right now I'm gonna step away from this whole thing for a while, as you guys honestly deserve better. [b]There are better games, and even better developers out there[/b]. Maybe one day I'll actually share a "sequel" or game that is nice and ready to be shared. I've been pretty good at dissapointing people so far, might as well end it on a good one haha. On a positive note, if it were possible I definitely would've wanted to hang out with you guys IRL at some cool restaurant or bar, even if I don't drink or smoke ;) I hope to see you guys on the flip side, and hope things are well with each of you! You dudes are cool and nice, true salt of the earth types ːsteamthumbsupː Please don't take this as a negative thing. I leave you with an awesome song that always reminds me to forget about all the times things didn't work out and embrace the positive/good things in life! [previewyoutube=fIdx1HSFWG8;full][/previewyoutube]