Patch 1.9.3

Greetings, Bloodhound players! We are thrilled to announce the release of the latest patch for the highly acclaimed Bloodhound prologue - First Day In Hell. This update brings a plethora of improvements, fixes, and optimizations to enhance your gaming experience. Let's delve into the details of what awaits you: [list] [*] Improving the density of corn on map 4 so you can see it in the distance on low settings [*] Adding forcefield borders on map 1 act 1 [*] Adding forcefield borders on map 2 act 1 [*] Adding forcefields borders on map 3 act 1 [*] Addition of forcefields borders on map 4 act 1 [*] Addition of new static object occlusion algorithm to all maps for optimization [*] Fixes of holes in LOD of rocks on map act 1 [*] Fixes of tentacles in front of portal in 3 map act 1 [*] Improved shadows on cornfields visible on low graphics settings in the 4th map [*] Weapon damage rebalance - machete [*] Weapon damage rebalance - revolver [*] Weapon damage rebalance - shotgun [*] Weapon damage rebalance - assault rifle [*] Weapon damage rebalance - crossbow [*] Weapon damage rebalance - edged weapon [*] Rabalance of enemy life points - Cultist Fanatic [*] Rabalance of enemy life points - Cultist Shotgun [*] Rabalance of opponents' life points - Cultist Assault [*] Rabalance of enemy life points - Cultist Berserker [*] Rabalance of opponents' life points - Bishop Mage [*] Rabalance of life points of opponents - Demon Blade Dancer [*] Rabalance of opponents' life points - Frmon Priestess [*] Rabalance of opponents' life points - Creepr Boss [*] Rabalance of life points of opponents - Exploding Demon [*] Rebalance of life points of opponents on Easy level [*] Rebalance of life points of opponents on Hard level, [*] Reduction of damage bonus in demon form. from +300% to +150%, [*] Addition of a refreshed version of tutorials [*] Refreshed visuals for weapon sights on the HUD [*] Improved bug with assigning keyboard shortcuts in options [*] Toggle ui locked [*] Improvement of VFX optimization of portals [*] Improved VFX optimization of smoke [*] Improvement of VFX optimization of spanners [*] Improvement of VFX optimization of explosions [*] Explo demon death crash fix [*] Pickups no longer disappear in Creeper boss arena [/list] As we wrap up the patch notes for Bloodhound's prologue, we want to take a moment to express our heartfelt gratitude to the incredible Bloodhound community. Your unwavering support, passion, and dedication have been the driving force behind the continuous improvement of the game.