Greetings, Bloodhound players! We are thrilled to announce the release of the latest patch for the highly acclaimed Bloodhound prologue - First Day In Hell. This update brings a plethora of improvements, fixes, and optimizations to enhance your gaming experience. Let's delve into the details of what awaits you:
[list]
[*] Improving the density of corn on map 4 so you can see it in the distance on low settings
[*] Adding forcefield borders on map 1 act 1
[*] Adding forcefield borders on map 2 act 1
[*] Adding forcefields borders on map 3 act 1
[*] Addition of forcefields borders on map 4 act 1
[*] Addition of new static object occlusion algorithm to all maps for optimization
[*] Fixes of holes in LOD of rocks on map act 1
[*] Fixes of tentacles in front of portal in 3 map act 1
[*] Improved shadows on cornfields visible on low graphics settings in the 4th map
[*] Weapon damage rebalance - machete
[*] Weapon damage rebalance - revolver
[*] Weapon damage rebalance - shotgun
[*] Weapon damage rebalance - assault rifle
[*] Weapon damage rebalance - crossbow
[*] Weapon damage rebalance - edged weapon
[*] Rabalance of enemy life points - Cultist Fanatic
[*] Rabalance of enemy life points - Cultist Shotgun
[*] Rabalance of opponents' life points - Cultist Assault
[*] Rabalance of enemy life points - Cultist Berserker
[*] Rabalance of opponents' life points - Bishop Mage
[*] Rabalance of life points of opponents - Demon Blade Dancer
[*] Rabalance of opponents' life points - Frmon Priestess
[*] Rabalance of opponents' life points - Creepr Boss
[*] Rabalance of life points of opponents - Exploding Demon
[*] Rebalance of life points of opponents on Easy level
[*] Rebalance of life points of opponents on Hard level,
[*] Reduction of damage bonus in demon form. from +300% to +150%,
[*] Addition of a refreshed version of tutorials
[*] Refreshed visuals for weapon sights on the HUD
[*] Improved bug with assigning keyboard shortcuts in options
[*] Toggle ui locked
[*] Improvement of VFX optimization of portals
[*] Improved VFX optimization of smoke
[*] Improvement of VFX optimization of spanners
[*] Improvement of VFX optimization of explosions
[*] Explo demon death crash fix
[*] Pickups no longer disappear in Creeper boss arena
[/list]
As we wrap up the patch notes for Bloodhound's prologue, we want to take a moment to express our heartfelt gratitude to the incredible Bloodhound community. Your unwavering support, passion, and dedication have been the driving force behind the continuous improvement of the game.