Travel to a threatening future and seek the fragments of a powerful weapon to defend your kingdom. Future Fragments is an adults-only, modern take on a platformer with genre-mixing gameplay, English voicework and a branching storyline with choices that actually matter.
So, after many, many people have expressed frustration with him, and after a lot of deliberation, we've decided the following changes will be made to the "final boss" [i](not the true final boss)[/i] of Future Fragments in the [b]next patch[/b].
Hopefully, these changes will make things more accessible to the majority of players/not as frustrating.
[list]
[*][spoiler]The fight will be lowered to 1 cycle of 2 phases, instead of 2 cycles of 2 phases [i](as people hated getting through one cycle and then losing and having to start from the beginning)[/i][/spoiler]
[*][spoiler]His health, attack damage, movement speed, and shield health will be lowered by 10%[/spoiler]
[*][spoiler]The speed at which his shield cycles will be reduced by 50% [i](as this was one of the biggest pain points, having to switch skills super fast)[/i][/spoiler]
[*][spoiler]If you're still having trouble with him, there will be a cutscene that will appear after 10 losses where you'll have the [b]OPTION[/b] of making him even easier[/spoiler]
[*][spoiler]For those who want a challenge, we [i]will[/i] be retaining the original fight to be able to access in-game in a later patch through some sort of method[/spoiler]
[/list]
We realize that some of you really enjoyed the challenge the boss brings, but the amount of people who've reported being frustrated with it is just really, really high.
If this ends up being TOO drastic of a change, we'll try to find a middle ground where he's still weaker than he is now, but not AS much.
In general, we want Future Fragments to be fun and present a [i]challenge[/i], but we're also aware what [i]type[/i] of game it is, so we want it to be accessible to most players too.
[i]For those that want a challenge in general too, once everything is done with the game, I'll be making free DLC map packs of extremely hard maps/challenges, so we're not going to neglect those who want really brutal difficulties![/i]