Update of Updates (1.002)

Good evening. This second update of the game brings hopefully significant fixes and minor help when the player gets stuck where they shouldn't. You may ask why the game hasn't been fixed like that before? I'm asking that too... [list] [*]Minor revision of orientation in the house and the garden (and a proper labeling of rooms) [*]"Last Checkpoint" finished to the whole game. [*]Data should no longer be transferred from the acts to Level Select and vice versa. [*]Potential softlocks in animation sequences (issue with game engine) are now fixed. [*]If you collect enough fragments of memories or images, it can accidentally throw the player into one of the good endings of the game in the first act. And thus its slightly buggy after that. Fixed. [*]Thrown out of the Gameplay Showcase if you are in the beginning of the story, fixed. [*]If you move the body from Act 3 in the Level Select menu, the body stays with you for the entire game. Little morbid don't you think? Fixed. [*]The door in chapter 2 may not have appeared correctly at times. Fixed. [*]In order not to confuse the player unnecessarily, after questioning the woman, you will appear in the basement rather than on the ground floor. [*]Double Click (or A + B on Gamepad) on Continue button in Menu to restart the actual progress in the currently playing act. [*]Added a new menu icon (top left skull) to explain the function of the Last Checkpoint and other button options. [/list] Thanks for all your feedback, they are wonderful and hope u didn't trash the game prematurely.