Update Oct.14.2024: Dual Barrel!

Street Legal 1: REVision

Take the STREET ACTION to the next level, in this loving re-release of the 2002 bargain-bin classic! Featuring over 1000 unique swappable parts, 16 detailed vehicles to tune, race, destroy and maintain, and much more, now with new gameplay modes, and plenty of fixes & improvements!

[h3]Random bodykit discounts[/h3] [list] [*]Custom bodywork will randomly be discounted at auto shops! [*]The discount is typically -25%, with some exceptions. The discounts make the prices similar to stock equivalents. [*]Discounts are applied per bodykit (same grouping as for coloring). [*]Discount RNG is re-rolled every couple races won. [*]Value of purchased discounted parts is permanently reduced - this means you can't sell them for profit, but repairs will be cheaper. [*]Why only bodykits? Because discounting these doesn't screw with career balance, as performance characteristics of these parts are largely identical to stock. [/list] [h3]Exhaust & related[/h3] [list] [*]Added dual exhaust variant for Zed. This will come by default with supercharged cars featuring the dual header. [*]Added another variant of rear bumper 3, with dual exhaust cutouts. [*]Improved surface normals for several stock exhaust pipes. [*]Fixed several cases of dual exhaust asymmetry. [*]Fixed Furrano exhaust clipping into wheel wells. [*]Disabled SL2 exhaust tip N2O particle effect (style consistency). [*]For modders & creative cheaters: SL2 exhaust tips can now be attached to stock SL1 exhausts. Use the new garage cheat "NOISEBOMB" to allow them to show up in the Catalog for SL1 cars; You'll then want to use the "PEGAWRENCH" cheat to move them into better-looking positions, as clearly the stock pipes weren't designed for this :D For context, these normally-hidden parts are shipped with the game for use by imported SL2 cars (see car_convert folder). [/list] [h3]Options[/h3] [list] [*]Added options to set preferred garage & driving camera modes (first person/classic, first person/hood/bumper/chase); You'll be automatically switched to the chosen camera / interaction mode upon entering the relevant section! You can also leave these as "NONE", retaining current behavior. [*]Moved various scattered options to a new "CAMERA & FIRST PERSON" category. [*]Various reorganization & renaming. If any option/bind appears to be missing, it has simply been moved. [/list] [h3]First person garage[/h3] [list] [*]Smooth first person auto-entry. [*]Faster auto-entry in Mechanic mode. [*]Fixed view direction getting messed with upon dialog hide after directly switching between Catalog/CarInfo/ClubInfo using hotkeys. [*]Mechanic/Painter interface won't be always hidden if there's no car in the garage. [*]First person 'no car' / 'welcome' dialogs now instruct to press F4 / F8 for CarLot / Buy Cars. [*]Extended timeout for first person side panel auto-shown for a freshly started career. [*]Painter slider readouts now give prompts to use Mouse X / Y while Misc. Action 1 / 2 keys are held. [/list] [h3]Cars & parts[/h3] [list] [*]Better Catalog previews for some Furrano & Naxas parts. [*]Fixed Yotta and Codrac door & Sunset and Yotta chassis paintability. Also patched Remo door paint issue. [*]Fixed suspension mount materials for several cars. [*]Fixed underscaled Ninja rear door. [*]Improved Zed rear bumper 3 normals. [/list] [h3]North East[/h3] [list] [*]Cleaned up various misplaced objects. [*]Fixed some cases of building Z-fighting. [*]Plugged a big hole in a wall. [*]Fixed a missing window texture for one of the common building types. [/list] [h3]Misc[/h3] [list] [*]Fixed possible game crash upon toggling first person mode simultaneously with section change. [*]Fixed Racer Rangefinder, and potentially also opponent spawning not working properly in hood/bumper cam. [*]Fixed Garage car explode button being selectable with arrow keys, causing selection to leave side panel. [*]Improved Shop #3 part grouping. [*]Added difficulty warning & suggestion to complete Classic Career with ACE Mutator first to Junkman Career description. This text goes away after you do that or complete a JM run. [/list] More to come! Stay tuned! :)