Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.
Check out below for a partial list of whats changed/new and what's coming next...
[img]http://gamesare.com/games/bito/bit_odyssey_01142015.gif[/img]
Ok so here is the latest build FINALLY. Please attempt to get the surface of a planet and engage some NPC aliens, see how it feels and look for bugs so I can get it all balanced out and working right. Once we have ironed out those issues and other bugs you find I will work on the items below. For another build end of the month.
General Fixes/Changes
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[*]Add Joypad/Keyboard controls to Star selection at title
[*]Added HWA scanline shader to all of the game
[*]Increased Horz screen res from 480 to 568
[*]Corrected Keyboard/joypad controls on government selection
[*]Display Ship Name in Engineering
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Away Missions
[list]
[*]Added Stamina meter for all crew, use of crew tools or the act of rolling and leaping depletes the meter, Meter recharges a bit of time. Take a breath basically.
[*]Added Player/NPC rolling or "Shatnering". Shatnering from cover to available cover is great to avoid getting hit in a fire fight, also rolling will be used in future version to duck under tight spaces. Left in a example pipe section so we can see if it works well.
[*]Added Player/NPC Leaping. Leap over new obstacles that stop the crew in the paces. These obstacles also serve as total cover. Background cover items are darker grey and they give you 50% coverage, forground obstacles can provide 100% coverage when ducking.
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Things to expect by end of this month...
[list]
[*]Away mission intergrated episode content
[*]Away mission text render engine
[*]Persistant ship damage, Damage from battles remains intill repaired.