Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.
Ok so for better or worse got a update hitting tomorrow, no later then saturday.
[img]http://gamesare.com/games/bito/bit_odyssey_01142015.gif[/img]
Thank the Gods of Kobal I finally was able to get the NPC rolling and leaping completed. Now when you and your team face one of these new obstacles you will your self by pushing up + left/right or down + left/right roll and leap over them. Your fellow crew will follow suit on there own. This was the final part I need to complete to make ground combat more interesting, cover based and a bit more action packed.
Also of note I have increased the native horz resolution. The game has left it's 480x320 roots and has now a 568x320 resolution. This extra horizontal space really works well in game and makes it look better on modern screens. In addition I have added a little HWA shader effect to the game which I hope will give you more of a old school 80's pc title feel. I will include a complete list of changes, fixes when I post the build. I am 98.99932% close to having all the functions in place. Once done I can then flesh the content out. And we can all finally hit hard space and see what's out there.
Thanks for the patience you have given me.