Update Notes - October 22, 2023

Bright Memory: Infinite

Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.

Please find the list of fixes and adjustments included in this update below. [h3]Additional Features[/h3] [list] [*]Added Steam Workshop support. (You can change the following models with the Workshop: Sheila, first-person arms, first-person legs, and guns) [img]{STEAM_CLAN_IMAGE}/36381617/351275549de43b9e71782a5879e42922d0829f93.jpg[/img] [*]Added mod support. (You can now access mods from the main menu.) ▼Mod Development Manual: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3053538813]https://steamcommunity.com/sharedfiles/filedetails/?id=3053538813[/url] [img]{STEAM_CLAN_IMAGE}/36381617/9a4f77765446cf3014a7cad94f37bd102748a68c.gif[/img] [*]Changed the Aim Mode when Perspective-assist is turned on. (It will now be an over-the-shoulder shot instead of in first-person perspective.) [img]{STEAM_CLAN_IMAGE}/36381617/a365467be6e4b5c7cf89b019d7f847f539cf6c24.gif[/img] [*]Added a steam effect to the exoskeleton armor in Perspective-assist Mode for certain actions such as the double jump. [img]{STEAM_CLAN_IMAGE}/36381617/6a56ebab789f65edc5d1287548c4f0b1bcafee8a.gif[/img] [/list] [h3]Perspective-assist Mode Optimization[/h3] [list] [*]Optimized the dodge animation transition to make it look more natural. [*]Optimized the dash animation transition to make the switch from walking to dashing look more natural. [*]Optimized the physics of Sheila's hair to fix most instances where her hair would become longer when using certain skills. [*]Optimized the Aim Mode so that the crosshair will only zoom in or out when firing in Perspective-assist Mode. [/list] [img]{STEAM_CLAN_IMAGE}/36381617/11074fb093206cf7294a5e766186d2607b1aaa54.jpg[/img] [h3]Fixes[/h3] [list] [*]Fixed an issue where the toon shader would not work in Introduction and Life and Death. [*]Fixed an issue where the toon shader would not work during the animation of the sneak attack with the kitchen knife in the stealth mission of Surrounded. [*]Fixed an issue where the toon shader would not work when climbing. [*]Fixed an issue where the toon shader rendering settings would not load when continuing the game or starting from a selected scene. [*]Fixed an issue with the sniper rifle reloading animation in Perspective-assist mode where the magazine would sometimes get stuck on Sheila's arms after reloading. [*]Fixed an issue in the beginning of The Primordial Flood where there were no walls at the edges of the area. [*]Fixed a typo in the Simplified Chinese version of the Tips that display on the loading screen. [/list] [img]{STEAM_CLAN_IMAGE}/36381617/94c324f2748abde10a36230d4dea62d2e5403255.jpg[/img] [h1]PLAYISM[/h1] [url=https://twitter.com/playismEN]Twitter[/url] [url=https://www.facebook.com/PLAYISM/]Facebook[/url] [url=https://playism.com/en/]PLAYISM Official Site[/url] [url=https://store.steampowered.com/franchise/Playism]PLAYISM Publisher Page[/url]