Update notes for patch 1.2.1

Vox Machinae

Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens.

[h2]Fixes:[/h2] - 🔉 Aftershock impact and whirling sound volumes reduced - Hangar geometry for the platform under grinder lowered on Quest2 so it doesn't clip things - Chainstorm impact/launch effects performance dramatically improved on Quest2 to reduce framerate issues when firing at nearby enemies - Accounts server having issues fetching player comrades lists - Overhaul's Aftershock vertical aim speed and limits now matches other grinders - Weapon selection menu no longer shows random large icons in the middle of the menu -💥Weapons with an arming time now play a dud effect when hitting an object under the arm time - Pressing back while in the What's New menu now correctly returns the player to the multiplier menu. - Mallet now properly named. [h2]Improvements:[/h2] - 📶 Grinder/Weapon menu bars now have a transition animation while swapping between options - Added support for Winwing Throttle Base2 - Added support for CH Products IP Desktop Controller - Added a minimum effective range reticle visual that shows when a weapon won't arm within the range that's highlighted. This affects the reticle while using Mallet, Hammer, Skyjackers and Aftershock weapons. [h2]Balance Changes:[/h2] - Drill legs more resilient to impacts against terrain - Dredge's legs are more resilient against both terrain and grinder impacts. [b]Many Aftershock Tweaks:[/b] - Projectiles land in a tighter formation, their damage and speed were increased, and the delay between each of its 5 consecutive shells was reduced. - An arming time was added to make it both harder to land point-blank shots, and for fairness if a skyjacker was shooting you while you were firing it. - Lowest pitch angle limit raised a bit. [b]Many Chainstorm Tweaks:[/b] - Bullet spread at the beginning increased while the spread once it's fully spun up was reduced. - Both the damage and heat buildup of each bullet has been reduced a bit, while the overall time it takes to spin up was increased quite a bit.