Patch Notes - 1.0.5 release

Vox Machinae

Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens.

- Fixed a case where Donny could become stuck while jumping in Mission 1. - Diesel's diary no longer appears invisible when handing it to him in Intermission 1. - Added controller prompt for going to sleep in Intermission 1. - Added visual guide towards the briefing in Mission 2. - Changed default grinder in Mission 3. - Fixed incorrect default weapon grouping on Dredge loadout in Mission 4. - Fixed some AI oddities in friendly grinders in Mission 5. - Moved final checkpoint in Mission 5 to after the dialogue, to get back to the action quicker. - Added visual indicators to vents in Intermission 5 when they should be interacted with, and remove vents that have already been used. - Fixed case of two characters standing in the same location in Intermission 6. - Fixed some cases where controller prompts and mission instructions could overlap each other. - Battle damage now visible on your grinder while riding the elevator out of the hangar. - Loadouts and health now persist when continuing from a mission checkpoint. Health is restored gradually on each successive failure. - Increased health of hammer missile. - Various adjustments to Intermissions to improve confusing elements. - Fixed some subtitles that did not match dialogue. - Multiplayer briefings now play correctly when joining a match that is already in progress. - BLUE now correctly says Vehicle destroyed instead of Grinder when destroying a vehicle. - Add support for T.Flight Stick X joystick. - Add support for L-VPC ThrottleMT-50CM3 throttle. - Add support for VPC Rudder Pedals. - Add Support for R-VPC Stick WarBRD.