Fixed a bug that caused crashing when locking area of effect shapes to the map.
This will probably be the last update until after the holidays. I am quite busy with my main job of making wooden cases to house TV's to display maps.
After the holidays, I am tossing around the idea of completely re-writing the code from scratch. This was my first Godot project and i have learned a lot since first starting. It might be easier to start fresh than try and continue patching up what the code is now.
Anyhow, have a good holidays! Let me know if there are any other game-breaking bugs and I will try to fix them during break.