[list]
[*] Improved Backroom Distillery can now produce neutral alcohol from industrial alcohol in addition to corn syrup
[*] Added a conversation option with your gambling house manager about healing your crew member (when hurt)
[*] Added production details to controlled business mouseovers
[*] Detroit: buildings with npcs that are relevant to your interests in Canada will now display a special marker
[/list]
[list]
[*] Bug fix: Rarely, territory expansion would stop working in the late game due to a smaller bug interrupting expansion
[*] Bug fix: Player controlled garages would only appear as options for automation after interacting with the npc
[*] Bug fix: Gambling feature mouseover for Rake games should no longer erroneously display that "nobody won this turn"
[/list]