The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
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Harbingers,
A new update is available now to improve your journey in Eudros!
This update focuses on [b]bug fixes[/b], adjustments and additions, such as new [b]quests[/b], [b]weapons[/b], [b]locations [/b]& more!
[h2]BUG FIXES & OPTIMIZATIONS[/h2]
[list]
[*] The portal to the Khenmoore Flatlands that can be opened at Parford Lake should no longer place you under the map after teleporting
[*] Speaking with Rostam after destroying the Warp Spire at the Fal Fadir Oasis and accepting his offer to ride the caravan back to the city no longer places you under the map
[*] Fixed dialogue with Ghost of Millshade
[*] Fixed issue with camera if players repeatedly casted Thunderous Smite
[*] Fixed issue that would cause the camera to rotate 90 degrees when casting spells (ones set your camera to third person) at extreme upwards or downward angles
[*] Can no longer ragdoll or be ragdolled while harvesting
[*] All items (except custom potions) now work with the hotkey menus (Z and ALT menus)
[*] Can no longer freeze dead enemies, which would cause the frozen FX to persist endlessly
[*] Fixed issue with staff projectiles doing much more damage when hitting enemies point-blank
[*] Overworld enemy encounters now function better. Enemies no longer wander off at the beginning of a battle, making it easier to complete the encounter
[*] Badbarrel Calendar Events should now spawn properly
[*] Fixed issue with Medium Health Potions spawning very tall
[*] Fixed issue with Damaged Airship event that would not update the player’s location, leading to the player falling through the world or high in the sky
[*] Fixed another issue with Damaged Airship event that would teleport the player even if the player hops off the airship
[*] Fixed issue with vampires not triggering grab+bite attack
[*] Fixed issue with enemy attack cooldowns (Certain abilities would skip their cooldowns, allowing some enemies to spam certain attacks)
[*] Fixed issue with the “Restocking the Dearest Leaf” quest which would allow you to complete the quest without the required item
[*] Fixed issue with Fragment of Iher not spawning properly inside cave where the fragment-related quest is recieved
[*] Lionsmane overworld goblin and undead assignments now track properly
[*] Fixed issue where you could receive duplicate spells from Bishop Grove if you already knew the spells before he teaches you them
[*] Player movement is halted when the level up screen is active
[*] Fixed issue that required the player to click on the level up screen to “focus” it, allowing them to then click on the buttons on the level up screen. It should now automatically be focused.
[*] Optimized fire VFX
[*] Astral Ingots now show the correct recipe when clicked
[*] Fixed issue with free camera now showing weapons properly. Also fixed issue with left hand missing in this camera mode.
[*] Beer now properly heals the player and adds the drunk debuff
[/list]
[h2]ADJUSTMENTS [/h2]
[list]
[*] Goblin Looters now run faster and are more aggressive
[*] Revamped aesthetic of the Moonhorn Cliffs
[*] Expanded enemy elemental weaknesses and resistances. If an enemy is weak to an element, they’ll take 25% more damage from the source of elemental damage. If they’re resistant to the element, they’ll receive 25% less damage. Enemies resistant to certain elements also are not debuffed by them. For example, a Fire Elemental cannot be set on fire and an Ice Elemental can’t be frozen or slip on ice
[*] Added a “Confirm Destruction” popup when destroying a fully constructed building
[*] Cancelling an ongoing construction now returns all materials to your inventory
[*] ESC now closes more windows properly
[*] Reworked the radial menu crafting window. Since village decorating has been replaced with the new-and-improved system, this old crafting menu is now a “Field Crafting” window, which allows you to craft arrows, bullets and camping supplies. It also allows you to craft physics objects because physics objects are always fun to have on-hand.
[*] Village decor now hides nearby grass
[*] The Harbinger Stronghold now can experience different weather
[/list]
[h2]ADDITIONS[/h2]
[list]
[*] New weapon class: Lute!
○ Hold BLOCK to enter plucking mode, where you can play Spellsongs.
○ Spellsongs are hidden throughout the world. The lute skill tree allows you to “favorite” spellsongs, which adds them to your screen when in plucking mode.
○ Added tutorial for lute when it is first equipped (You should also learn the “Performance” spellsong when you equip a lute for the first time
[*] New Electromancy Passives:
○ Electrified Reposition: Casting an Electromancy skill imbues your dodge with an AoE burst of electricity for 3 seconds. Repeated casts stack effect. (Deals your Electromancy level x5 damage)
○ Aftershock: Killing an enemy with an Electromancy skill has a 35% chance to leave behind an Electrical Remnant.
[*] New Lute Passives:
○ Bard’s Rhythm: Spellsongs with multiple charges gain an additional charge.
○ Lute's Embrace: Healing spellsongs now heal 50% more health.
○ Resonant Aura: Healing spellsongs now burst outward, healing friendlies as well as yourself.
[*] New skills:
○ Sticky Bomb
[*] Humanoid companions can now harvest ores, wood, mushroom and herbs! Companions have their own (static) harvesting levels, as well. For example, Malaya Of-The-Leaf is a great forager (level 15 foraging) but isn’t great at mining (level 3 mining) and can chop low level trees (level 5 woodcutting). Companions will harvest around their general location and will default to following the player if they wander too far.
[*] Testing out revamped companion dialogue system with Malaya.
[*] Several new overworld events/encounters
○ Roaming Bears
○ Roaming Wolf Packs
○ Deer Grazing Spots
○ Merchant Caravans
○ Goblin Armies (small)
○ Hallowed Bellkeepers
○ Goblin Boar Riders
○ Airships (Can transport players to cities quickly and safely)
○ Bandit Fortresses (semi-randomly generated fortresses that offer plenty of lute and challenging combat encounters)
[*] Overworld encounter rework (Pop-up windows with options of how to deal with a situation. Combat encounters allow you to run, speak with animals, climb trees, etc. to escape the situation. The different option success rate depends on player skill levels.)
[*] Overworld Mount System
[*] Added “Cragstone Shards”, scattered around the Molten Crag area. These shards can be given to the Cragsmith to forge new weapons.
[*] Added new status effect: Slowed
[*] Added telegraph FX to some enemy attacks
[*] Village passive income and resources! Every week you’ll receive resources and gold from your constructed buildings. For example, a Logging Hut will provide you with a delivery of x50 logs of all types!
[*] Village visitors – your constructed buildings will now attract visitors.
[/list]
[h3]NEW ENEMY TYPES[/h3]
[list]
[*] Chilled Geodite
[*] Ice Elemental
[*] Greater Stone Elemental – High-level gentle giants that aren’t hostile until attacked!
[*] Fire Elemental
[*] Armored Hill Trolls
[/list]
[h3]NEW MOUNTS:[/h3]
[list]
[*] Griffon
[*] Baby Dragon
[/list]
[h3]NEW WEAPONRY[/h3]
[list]
[*] Frostvein weapons
○ Frostvein Ultrasword
○ Frostvein Greathammer
○ Frostvein Lance
[*] Molten weapons
○ Molten Ultrasword
○ Molten Cleaver
○ Molten Daggers
○ Molten Spear
○ Molten Kite shield
○ Molten Buckler
○ Molten Round shield
[*] New unique weapon: Thurston’s Grimoire and Pen. Slay enemies with the pen, filling it with blood. Use the blood as ink in the Grimoire to summon bloody companions from the pages! (Kills with the sword (pen) add charges to the shield (grimoire). Summons require 2 charges.)
[*] New unique weapon: The Sorrowsong
[*] Adept Cryomancer Staff
[*] 2 different standard lutes
[*] Eirik’s Shield
[*] Lena's Lut [/list]
[h3]THE MOLTEN CRAG[/h3]
[list]
[*] Added new location of interest: The Ashen Thicket
[*] Added Tomb of Kazarad the Flamebard
[*] Added Flamewrought Sanctuary (Contains puzzles)
[*] Added The Infernal Crucible location (Contains puzzle)
[*] Added interior to The Immolation Forge
[*] Added new dungeon: Thurston's Crypt of Tomes
[*] Added new dungeon: Pyreheart Hollow
[*] Added a bard tomb
[/list]
[h3]THE MOONHORN CLIFFS[/h3]
[list]
[*] Added new location of interest: Ancient Ruins (unnamed)
[*] Revamped aesthetic
[/list]
[h3]THE ELDERGLEN WOODS[/h3]
[list]
[*] Added vista points
[*] Added bard tomb
[/list]
[h3]THE PILLARS OF MISRAFAL
[/h3]
[list]
[*] Added vista points
[/list]
[h3]WHITEBROOK HAVEN[/h3]
[list]
[*] Added new cave: Frigid Cavern (Contains puzzle)
[*] Added interior to Gin Badur (Contains the Frostforger, which will grant the Heart of Ice questline)
[*] Added new cave - Cavern of Frozen Echoes (Contains puzzle relevant to Heart of Ice questline)
[*] Added new location of interest – The Everfrost Citadel (Will be relevant for kingdom 3 intro questline)
[*] Expanded location of interest – Briarwatch
[*] Added new location of interest - Hovgard Bastion
[*] Expanded location of interest – Griffon's Peak (Unique puzzle using context and quests within area)
[*] Added new dungeon - Sepulcher of the Sorrowful Chord (Contains 2 puzzles)
[*] Added a few bards' tombs
[/list]
[h3]GLENNHEIM HILLS [/h3]
[list]
[*] Removed and replaced ugly rock formations
[*] Added new harvestable spawns
[*] Added a bard tomb
[/list]
[h3]NEW QUESTLINES[/h3]
[list]
[*] The Dragon’s Cradle
[*] Heart of Ice
[*] Lifeline to the Lost
[*] The Bound Souls of Briarwatch
[*] Rekindling [/list]
[*] New companion: Skald the wolf
[*] New bard shops in Khenmoore, Elderglen and Woodhurst
[*] A few new village decor items
- - -
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