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Harbingers,
A new update is now available, and we are ready to celebrate the [b]spooky season![/b] đ
Have you seen something strange moving through the fields, or is it just my imagination? đ
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[i]Thanks to Juan for this amazing showcase trailer![/i]
[h2]HALLOWED EVE OVERVIEW[/h2]
The Everfall region of Elderheim is celebrating Hallowed Eve! Visit Woodhurst to take part in the festivities.
[list][*][b]New harvest themed weapons![/b]
â The Corncleaver
â Harvestlight Scepter
â Harvest Wardenâs Shield
â Barbthresher Pitchfork
â Baleshield
â The Bramblethorn Rapier
[*][b]New Hallowed Eve clothing items[/b]
â Scarecrow hats
â Jack-o-Lantern Helms
[*][b]Special holiday enemies![/b]
â Scarecrow Reavers have swarmed the Hills of Delvenaugh!
â Fieldscourge â Large versions of the Scarecrow Reavers, also stalking the Hills of Delvenaugh
â Gloomkin have risen from the ground and haunt the grounds around Wolfden Priory
[*][b]Added new village decor, including new Hallowed Eve themed village decorations![/b]
â 3 pumpkins (Various sizes)
â 2 jack-o-lanterns
â 3 Haybales
â Sunflowers
â Scarecrow
[*][b]New Hallowed Eve questline[/b] - Flame of the Hallowed Harvest
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[h2]Bug Fixes[/h2]
[list]
[*]Fixed dialogue at Squalls End
[*]Fixed issue when paying off your bounty would take twice the amount of gold required
[*]Fixed many grammatical errors
[*]The new dragon and griffon mount can now be spawned via the favorite mount button
[*]Fixed item values for Armorer shop contents (buildable structure)
[*]Fixed issue with moonstone meteorites hitting the top of an areas bounds, making the mining nodes float high in the sky
[*]The âAbandoned Researchâ quest now auto completes when destroying the research
[*]Fixed issue where you could close Bishop Groves dialogue before accepting the next stage of his quest, locking you out of the questline
[*]Fixed issue with Esros dialogue where game could auto-save between quest states, leading to the player being locked out of the questline
[*]Fixed issue with ranking up after max rank in the Lionsmane resulting in becoming a Footman in the guild
[*]Fixed issue with Fletcherâs Fowl quest that would lock controls if you already had the items required for the quest before the quest was initialized
[*]Fixed issue that would cause you to have fewer stat points to spend if you level up multiple times at once
[*]Fixed issue with the cooking station in the Fletcherâs Fowl tavern causing the players mesh to remain visible after exiting the cooking menu
[*]Fixed issue where enemies in separate area would spawn when entering the Cavern of Frozen Echoes, causing lag
[*]Fixed issue with city âKill X at Yâ jobs not tracking correctly
[*]Fixed issue with overworld merchant windows now showing the correct amount of gold in the playerâs inventory
[*]Fixed various dead-end dialogues
[*]Fixed issue where player would spawn inside or below the caravan during Caravan Ambush events
[*]Electrified Reposition now only works if you have the Electromancy passive unlocked
[*]Removed t-posing birds from Aviary building
[*]Fixed issue that would cause Goblin Mold to not properly spawn at the Harbinger Stronghold upon starting a new game
[*]As a Vampire, your mana and stamina will now properly drain when exposed to sunlight. This is amplified when you are blood starved.
[*]As a Vampire, your mana and stamina restore faster at night or when you are not exposed to direct sunlight
[*]Closing mount, companion and grapple mod windows no longer causes movement lockup when closing with the TAB key
[*]Spear of Chaos special attack can no longer be triggered while the weapon is sheathed
[*]Fixed issue with Night Vision skill that would cause on-screen widgets to be unclickable while the skill is active
[*]Fixed issue that would cause the third person action camera to remain after the Spear of Chaos special attack was completed if the player blocked during the animation
[*]Fixed issue where unequipping a shield while wielding a spear would cause spear skills to not work
[*]Added additional enemy spawn checks for enemy ambushes events
[*]Player can no longer activate skills while viewing a vista
[/list]
[h2]Adjustments[/h2]
[list]
[*] Reduced stone spear damage
[*] Reduced copper spear damage
[*] The lava level at the Immolation Forge is now saved, preventing saves from being stuck in the lava
[*] Added a 10 second cooldown to the Spear of Chaos special attack
[*] Reduced overworld event victory fanfare volume
[*] Swapped rune wheel requirements in the Infernal Crucible since it led to lots of confusion
[*] Climbing no longer modifies camera roll, preventing tilted camera placement when dismounting
[*] Dismounting while climbing manually or by running out of stamina will now force-reset your camera, further preventing any odd camera rotation
[*] Removed old, unused interior to Woodhurst Castle
[*] Fixed projectile issue with Emberspike skill. Should no longer duplicate and have an odd trajectory
[*] Added exposure range, which should help prevent areas from being too dark or too bright
[*] Changed required items for Alchemist building
[*] Reduced jump height increases per jumping level
[/list]
[h2]Additions[/h2]
[list]
[*]New enemies
â Scarecrows Reavers. Slay these enemies to turn them back into regular old scarecrows, which you can loot for special holiday currency!
â Gloomkin â Living pumpkins that toss fire and explode upon death as a last resort!
â Fieldscourge â large versions of the Reavers!
[*]You can now craft small animal traps through the field crafting menu
[*]Added new Vampire skills:
â Bat form: Transform into a bat!
â Grave Hunger: Consume a corpse. Restores 50% of your health, mana and stamina and boosts health regen for 2 minutes
â Tyrantâs Grasp: Hold out your hand, pulling weaker foes to your palm. With the enemy in hand, you can consume their life force by attacking (restoring a random stat with each hit), or throw them by blocking.
â Heartwrench: Plunge your fist into the chest of an enemy. If they have less than 20% health, they will be killed instantly. Has a 40% chance to rip their heart out intact, adding it to your inventory. Deals unarmed damage * vampire level damage
[*]New Necromancer Skill: Shadow Scythe â Conjure a scythe and sweep it in front of you.
[*]New lute â Acorn Lute
[*]New Ultrasword â The Oathkeeper
[*]New potion type â Bat Form Potions
[*]Added 2 new locations of interest to the Hills of Delvenaugh
â The Ironbark Bastion (Contains 2 puzzles)
â Grove of Silent Oaths
[*] - Added new spellsong:
â Mending Melody (The Hills of Delvenaugh)
[*]Added new companion: Itzel Delgado. A master woodcutter!
[*]New questlines:
â Flame of the Hallowed Harvest
â The Keeperâs Burden
[*]The Alchemist building now spawns a shopkeeper and a potion crafting table
[*]The Herbalist building now spawns a shopkeeper
[*]Added new item: Hearts, which can be consumed by vampires to extend their feed timer
[*]The Necromancer Shrine building now allows you to use the doors and perform the necromancer ritual
[*]The Graveyard building now spawns a shopkeeper who sells bones and the Undead weapon set
[*]The Fletcher building now spawns a vendor who sells ranged weapons and ammo
[*]Added simple Guild Overview window to the character sheet screen
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