Update: Mad Max, Patch 3

Mad Max

Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.

Welcome Wastelanders! Patch 3 for Mad Max rolls in a number of improvements, including the “Vehicle Roll” option, which lets you enable more realistic in-air physics. (And, to create more incredible moments in Capture Mode!) In addition to this, there’s a number of general fixes, for both graphics and audio, along with a number of specific updates for 64-bit Windows users. Enjoy all the nitty gritty in the full patch notes, below. [u]General Updates for All Platforms:[/u] [list][*]Added optional “Vehicle roll” setting for more realistic in-air car physics. [*]General performance improvements. [*]Improved data streaming, enabling content to load faster and easier. [*]Improved auto-aim target prioritization. [*]Fixed various audio issues. [*]Made various GUI fixes and improvements. [*]Fixed several instances of the map not loading correctly. [*]Made various mission flow fixes and improvements. This includes retroactively resolving a conditional mission flow blocker that was happening to some players trying to install the Baby Bars during the Wasteland Classic mission after the mission flow had been interrupted. [*]General bug fixes.[/list] [u]Win64 Specific Updates:[/u] [list][*]Fixed instances of graphics options resetting to default upon the game loading for some users. [*]Fixed an issue which caused the Harpoon to not work correctly on triple monitor setups, and with larger aspect ratios. [*]Fixed several keyboard entry issues with the WBPlay Menu screen. [*]Made several Mouse & Keyboard Control improvements and fixes.[/list]