So it's been a while since our last post, a lot has happened good and bad and a lot of changes. I want to start off by saying that recently we were made aware of a black screen bug, we believe we have found the issue and believe it is down to Gamemaker fullscreening to an incorrect resolution and thus not displaying anything, the next update will have a beta build along side this, the normal Build will now DEFAULT to Windowed at 1280, The Beta build will Default to Fullscreen BUT it will be Borderless now which should also Eliminate this issue.
Anyone currently facing this issue please try alt+tabbing out and in and Alt+Enter to enter windowed mode and change resolution via options menu (Fullscreen is not effected by Resolution so please wait for borderless for a proper fix sorry for this).
[b]Level Editor[/b]
So we've mentioned this but haven't properly discussed it in a news post so time to do so!
The level Editor will you to easily create your own custom maps inside of the game, currently it's going to be pretty basic but will allow you to make maps any size you wish and fill it in using all the tiles and objects we would use in the game. The editor will be very similar to those who have played Prison Architect as you will select a tile using our menu and then drag to select an area (Not like foundations but as if you were building a simple wall) and press enter to confirm it, easily destroyed aswell with Right Click.
We hope to expand on this in the future with the possibility of creating 'Scenarios' inside of the game aswell but this isn't confirmed as of yet.
We've had some issues with Gamemaker 2 however, to put it simply Gamemaker 1 allows us to place tiles with 1 line of code whereas Gamemaker 2 requires multiple and the tiles present in the level. So we're developing it in Gamemaker 1 and hoping it will import and work correctly inside of New Outbreak, otherwise we will have to make it a seperate launch via Steam.
[b]This Update[/b]
We still have a lot of work on the other features including Bandits so they are being held off this update but we have a lot of extra time over the next few months so expect a lot more activity. We'll hopefully be sharing a screenshot of the level editor tomorrow which we hope will be when the update is 100% ready.
The update will be a very important one however as the Save bug which has been an issue from Day One will now be almost completely fixed, 1 minor issue which is not saving Hotkey and equipped items however you no longer have to worry about items in your inventory OR ones stored in objects (e.g. Fridge, Wardrobe, Boxes etc).
Also the second town has recieved a slight upgrade, which also has a few items that spawn there now which gives a better incentive to take a look.
The Demo will also be recieving the bug fixes for the Black Screen and the benefits of Gamemaker 2 soon after the update goes live.