Update for March 9th

[list] [*]Enable roomscale movement in water [*]Do not allow player to physically step over the end of an elevated platform and fall if teleport movement is enabled [*]Submit depth textures to SteamVR [*]Improve credits presentation: they now play at a fixed location in the map and bring you back to a menu level after they are finished [*]Allied NPCs no longer push the player away during scripted walks if player ally collisions are disabled [*]Allied antlions no longer block the player if player ally collisions are disabled [*]Reworded some HUD hints [*]NPCs use new weapon SFX [/list]