[b]Hello everyone! Update V2.1.0 Early Access is now LIVE![/b]
We’re rolling out another update with gameplay improvements, visual changes, and bug fixes. Here’s what’s new:
[h2]Map Changes:[/h2]
• Ravenwood Manor is now set as the first map, and Crimsonwood House is now the second.
[h2]Emote System Rework:[/h2]
• The Emote Wheel has been removed—you can now play emotes using F1 to F8.
• You can now see your character in third person while emoting.
[h2]Gameplay Adjustments:[/h2]
• Flashlight brightness adjusted.
• Added a bright flare effect to the player's flashlight.
• Tasks are no longer visible by pressing [TAB]. Instead, you’ll find them on a notepad located on the cleaning cart outside.
• Info board inside the lobby has been updated.
• Loading screen tips have been changed.
• Ghosts now spawn based on a timer and on your progress in the mission
• Inventory is now always visible.
• Collected trash now appears as a UI icon until it is thrown away.
[h2]Visual Improvements to:[/h2]
[h3]Player’s View:[/h3]
• Adjusted the color palette for a fresh visual experience.
• Field of View (FOV) adjusted for better perspective.
• Vignette effect updated for a more immersive feel.
[h3]Ravenwood & Crimsonwood:[/h3]
• Added dust effects for better atmosphere.
• Changed all indoor and outdoor lights.
• Added light flares for a more cinematic experience.
• Adjusted fog density.
• Lit candles now emit light, but ghosts can still walk through them (for now).
[h2]Bug Fixes:[/h2]
• Fixed a bug where the ghost spawn sound would play twice.
• Fixed a bug where the mop appeared too large compared to the player’s character.