Update: Early Access 2.7! INCREASING SKILLS!!!

Mercenaries of the Kingdom: First Blood

Party-based rogue-lite RPG set in Earthial, a fantasy world. Hire various races of mercenaries, equip them, create battle formations, and grab the loot! Kill tens of thousands of enemies using steel and spells!

Hi, Captains of Fortune! [h3]CHANGES IN EARLY ACCESS 2.7:[/h3] - Finally, mercenaries will now be able to increase their skills! When a mercenary uses a weapon, such as a sword, his sword skill will increase over time, regardless of the number of attacks he makes. For now, it is not possible to exceed 100% of the value. The health skill increases for all mercenaries equally, without having to do anything. The speed skill cannot be increased. - As you asked me, now each object shows the name of its category, so it is possible to immediately understand whether, for example, a sword is two-handed or not. This is especially useful with the new skill system. - Now, it is no longer possible to place mercenaries too close together in formation. Formations are becoming increasingly important in gameplay. - I added 4 new books. In practice, they are the "Supreme" version of the existing ones and are gray. - Defense books now increase all armor types; this is very useful. - Fixed a bug related to the defense book. - Increased the size of the skill and item info window. Have a nice day, and see you next update! :)