Today's update covers 3 main things:
- difficulty affecting health
- death animations
- explanation for how to get gems
[b]Difficulty changing health[/b]
The difficulty scaling on health is as follows.
Easy = -20% enemy health
Medium = no change
Hard = +20% enemy health
This is meant to make more of a difference between the difficulties, making easy much more accessible to new players and giving a better challenge to hard.
[b]Death animations: [/b]
We also implemented death animations so the enemies no longer disappear instantly upon losing all of their health, this just looks a lot better than them disappearing. We're going to experiment with more fun animations but this is the first step!
[b]Explanation for how to get gems[/b]
We added an explanation on how to get gems in-game. This should make it much more clear to players as to what they can do to get more gems. Explanation below:
Easy - all lives remaining = 3 Green Gems
Easy - 50-99% lives remaining = 2 Green Gems
Easy - 1-50% lives remaining = 1 Green Gem
Medium - all lives remaining = 6 Green Gems
Medium - 50-99% lives remaining = 4 Green Gems
Medium - 1-50% lives remaining = 2 Green Gems
Hard - all lives remaining = 3 Red Gems
Hard - 50-99% lives remaining = 2 Red Gems
Hard - 1-50% lives remaining = 1 Red Gem
*Note: You will not get gems you already received. So, let's say you played level 1 on easy and got 2 gems. If you played again and got 2 gems, you wouldn't gain any. If you played that same level and got 3 stars, you'd get 1 gem gained as you didn't get that third gem yet.