Update: Death animations, difficulty affects health

Today's update covers 3 main things: - difficulty affecting health - death animations - explanation for how to get gems [b]Difficulty changing health[/b] The difficulty scaling on health is as follows. Easy = -20% enemy health Medium = no change Hard = +20% enemy health This is meant to make more of a difference between the difficulties, making easy much more accessible to new players and giving a better challenge to hard. [b]Death animations: [/b] We also implemented death animations so the enemies no longer disappear instantly upon losing all of their health, this just looks a lot better than them disappearing. We're going to experiment with more fun animations but this is the first step! [b]Explanation for how to get gems[/b] We added an explanation on how to get gems in-game. This should make it much more clear to players as to what they can do to get more gems. Explanation below: Easy - all lives remaining = 3 Green Gems Easy - 50-99% lives remaining = 2 Green Gems Easy - 1-50% lives remaining = 1 Green Gem Medium - all lives remaining = 6 Green Gems Medium - 50-99% lives remaining = 4 Green Gems Medium - 1-50% lives remaining = 2 Green Gems Hard - all lives remaining = 3 Red Gems Hard - 50-99% lives remaining = 2 Red Gems Hard - 1-50% lives remaining = 1 Red Gem *Note: You will not get gems you already received. So, let's say you played level 1 on easy and got 2 gems. If you played again and got 2 gems, you wouldn't gain any. If you played that same level and got 3 stars, you'd get 1 gem gained as you didn't get that third gem yet.