Lots of updates! Gem animations, Tower upgrades and Level select screen

[b]Changelog August 20[/b] - Gem animations at end of the level - Fixed lighting on some of the levels - Changed the level select to show you a top-down view of each level, looks way better and lets you know what the map looks like before playing - The level select screen is also separate from the play screen to give us the necessary room for displaying all 20 levels [img]{STEAM_CLAN_IMAGE}/40921313/06e7dd12ca76e539674238df303d15cb605f6024.png[/img] - Added different models for the towers, as you level them up they’ll change to be their improved versions until you hit the max level! We think this makes it much more rewarding to upgrade your towers and makes it easier to see which ones are leveled up. [img]{STEAM_CLAN_IMAGE}/40921313/0ce6f6c5768e906b748c13be69250121d22c0d86.png[/img] - Small light fix on level 18 - Reduced the length of map 3 a bit, it was too long and the enemies took a while to reach the end. We hope that these UI and tower upgrades will make the game look and feel better for everyone playing. We’re working hard to make Endorfire more fun to play every single day and we aren’t slowing down anytime soon. [b]Here is a list of some of our goals for the following week: [/b] - Some kind of animation for when the enemies reach the house, so instead of just disappearing they’ll explode or ram into the house, something like that. Just to make it more fun and obvious to the player that they just lost a life. - Maps for each level, showing you the path the enemies will take. This is more important for the later levels where multiple paths exist, we just want to make it clear to the player exactly where each enemy will be coming from and what path they’ll take to the house. - Enemy counter. Mainly just to show the player how many enemies are left so they have a good idea of how long the level will go on for Small note from the owner: I just hired on our designer, Ben ‘The Hippo’, full time. He was working part-time but this launch has given me the confidence to bring him onto the team full-time. I believe in our dream to make a fun, reliable game company that listens to its fans, and truly cares about what it’s doing. We’re small now but I do believe that if we keep pushing, getting feedback, and correcting our path that we’ll be able to turn this dream into a reality. Thank you all for all of your support! - Matthew ‘The Gorilla’