Update Day! New Features in TUNIC!

TUNIC

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.

Hi everyone; it’s update day! We’ve got a nice lil patch for you here, mostly some Quality-of-Life improvements and Accessibility options: [list] [*] [b]Controller Remapping.[/b] You can now customize your controller inputs. Put potion on a face button! Put dodge on a stick press! The world is your oyster! [*] [b]Audio Puzzle Assistance.[/b] Turn this option on if you want to add a visual element to puzzles that are otherwise audio-only. [*] [b]A new accessibility option.[/b] Secrets! At a certain point, a new button will appear in the accessibility options to help with the physical demands of some late-game puzzles. [*][b] Speedrun Mode.[/b] Turning on Speedrun Mode gives you an in-game timer, as well as a “finish line” end-game collection summary. Shoutouts to the [url=https://discord.gg/HXkztJgQWj]TUNIC speedrun community[/url], who helped work on this! [*] [b]Combat difficulty setting.[/b] For folks who want a breezier time with the combat, but don’t want to turn on No Fail mode, there’s now reduced combat difficulty mode. [/list] Additionally, we’ve squashed a bunch of little bugs, but there are a few bigger ones worth mentioning: [list] [*] Reduced likelihood of a late-game combat gauntlet becoming unbeatable when certain enemies are distracted. [*] Fixed a UI issue where the game could get stuck in an item submenu. [*] Fixed the behaviour of a certain boss, making his movement more consistent across different framerates. [*] Fixed an issue where choosing violence could show the wrong ending. [*] A bunch of little optimizations! Porting the game to other platforms means that we can find more little performance gains and make things a little smoother for everyone. [/list] That's it for now! See you next time ♥