Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Hi everyone; it’s update day! We’ve got a nice lil patch for you here, mostly some Quality-of-Life improvements and Accessibility options:
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[*] [b]Controller Remapping.[/b] You can now customize your controller inputs. Put potion on a face button! Put dodge on a stick press! The world is your oyster!
[*] [b]Audio Puzzle Assistance.[/b] Turn this option on if you want to add a visual element to puzzles that are otherwise audio-only.
[*] [b]A new accessibility option.[/b] Secrets! At a certain point, a new button will appear in the accessibility options to help with the physical demands of some late-game puzzles.
[*][b] Speedrun Mode.[/b] Turning on Speedrun Mode gives you an in-game timer, as well as a “finish line” end-game collection summary. Shoutouts to the [url=https://discord.gg/HXkztJgQWj]TUNIC speedrun community[/url], who helped work on this!
[*] [b]Combat difficulty setting.[/b] For folks who want a breezier time with the combat, but don’t want to turn on No Fail mode, there’s now reduced combat difficulty mode.
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Additionally, we’ve squashed a bunch of little bugs, but there are a few bigger ones worth mentioning:
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[*] Reduced likelihood of a late-game combat gauntlet becoming unbeatable when certain enemies are distracted.
[*] Fixed a UI issue where the game could get stuck in an item submenu.
[*] Fixed the behaviour of a certain boss, making his movement more consistent across different framerates.
[*] Fixed an issue where choosing violence could show the wrong ending.
[*] A bunch of little optimizations! Porting the game to other platforms means that we can find more little performance gains and make things a little smoother for everyone.
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That's it for now! See you next time ♥