Update Announcement for Mar. 6th : Mechanism Optimization & Bug Fixes

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img] [h3]# Important Notice[/h3] * Due to significant optimizations to the Entropy System, all Entropy System entries and difficulty settings will be reset after this update. Please reconfigure them as needed. [h3]# Optimizations[/h3] * Increased the default difficulty for Normal Mode while adding options in the Entropy System to customize and reduce difficulty levels. *The number of spaces required to pass each themed stage in Advanced Mode has been increased from 8 to 9. * Changed Entropy System entries [Enemy Damage Increase] and [Enemy HP Increase] to [Standard Enemy Damage Increase] and [Standard Enemy HP Increase]. * Removed Entropy System entries [Tactic Option Reduction], [Inherited Talent Deactivation], and [Inherited Tactic Deactivation]. * Added Entropy System entries [The Number of Normal Enemy Spawn Increase] and [Normal Enemy Attack Faster]. * High-quality Tactics will now appear more frequently with increasing Entropy. At the same time, the HP and damage of elite enemies will also increase. * Some side missions can now be handed in on the large screen on the right side of the first floor. * After unlocking Mind Challenge, you can directly participate through the large screen on the right side of the first floor. * The mutual exclusion rule for Double Tactics has been changed from [Tactic Tree Mutual Exclusion] to [Trigger Slot Mutual Exclusion]. * The acquisition of a Fragmented Mind no longer depends on the Entropy Value. * The entrance to check Fragmented Mind acquisition has been moved from the difficulty selection interface to the Prototype selection interface. * Added a function in-game settings to set the intensity of effects. * Added the ability to view FAQs in the pause menu. * New Game Plus inheritance saves can now inherit Avatar and Tactics collection progress. * Optimized the text descriptions of some Potentials. * Optimized some other text descriptions. [h3]# Battlefield of Entropy[/h3] * The duration of the ban will be shown when the ban is imposed. [h3]# Bug Fixes[/h3] * Fixed the issue where Mai's double jump was too low in height. * Fixed issues where certain moves of Mai and Jin could cause some Tactics effects to fail. * Fixed an issue where Jin's Potential move, Kokuujin: Yukikaze, would knock frozen enemies away, making subsequent attacks miss. * Fixed an issue where Debuffs could still affect Jin after a successful block. * Fixed an issue where Hibiki would erroneously consume all MP when using Skills while airborne. * Fixed an issue with abnormal SP recovery for Taokaka. * Fixed an issue where Hakumen occasionally couldn't properly block attacks from the Tree of Origin. * Fixed an issue where shield-wielding enemies would get stuck in corners and couldn't move. * Added warning effects for some elite enemy attacks outside the field of view and fixed issues with incorrect locations of attack warning effects. * Fixed an issue with abnormal damage from small trees summoned by the Tree of Origin. * Fixed an issue where some rocks falling had no attack warning when fighting against the Tree of Origin. * Fixed issues with multiple hit judgments for attacks from NAN-FIRE BITE and Susanoo. * Fixed an issue where reaching the Evotype limit would prevent access to the training preparation interface. * Fixed issues with black screens when pressing ESC or TAP during combat. * Fixed issues with incorrect game sound effects.