Update Announcement for Apr. 18th: Mechanism Optimization

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img] [h3]Optimization[/h3] * Improved the interaction logic of the in-game feedback feature; * Calls from the guide now require a Hold to hang up; * Important choices in story dialogues now require a Hold to select; * Enhanced the visual effects when TaoKaka's Potential [Watch your feet!] launches energy arrows; * Adjusted the damage calculation of Noel's move [Type IV: Earth Suppressor] and slightly increased the explosion damage; * Fixed an issue where Noel's Potential [Quick Reload] might not fully restore MP; * Fixed an issue where Noel may not be able to use an Airborne Dash when falling; * Fixed an issue where Noel's Potential [Shroud Fall] would consume extra MP; * Fixed an issue where Noel's Potential [Shroud Fall] might not be appropriately released; * Fixed an issue where Skill could not be used after using Noel's Potential [Type XIII: Revolver Blast]; * Fixed an issue where Es's Potential [Type:Slasher "Mordred"] had incorrect controller vibration feedback; * Fixed an issue where Jin's Potential [Kokuujin: Yukikaze] could not deal damage properly after a successful air block; * Fixed an issue where the triangular energy beam formed by Components in Kokonoe's Potential [Universal Enhancement] could not activate Attack trigger slot Tactics; * Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] uppercut punch could not activate Attack trigger slot Tactics; * Fixed an issue where Kokonoe's Potential [Armament No.05 "Banishing Rays V7.10"] incorrectly activated an Attack trigger slot instead of a Skill trigger slot Tactic; * Fixed an issue where some characters could not activate Attack trigger slot Tactics with jump attacks; * Added a guide for the first acquisition of SP Skills; * Optimized the display of Buffs and Debuffs on the combat interface; * Fixed an issue where the Buff "Costs less MP" could only be obtained in the Exchange Space; * Fixed an issue where Elite enemies' actions became unusually fast when being slowed down in a defenseless weakened state; * Fixed an issue where Elite enemy Watcher could not correctly shut down Flame Traps during a charge; * Fixed an issue where some moves of Elite enemy NAN-01 showed abnormal visual effects; * Fixed an issue where parts of Jin's moves would invalidate the Vajra during a fight with the Elite enemy Susanoo; * Optimized the Tactic [Seeking Storm] to improve its efficiency in tracking enemies; * Fixed an issue where the Double Tactic [Shadow Ice Spike] could not target enemies; * Fixed an issue where the Double Tactic [Ice Spike Mark] did not work after obtaining the Tactic [Ice Spike Upgrade]; * Reduced the value strength of the Debuff [More Damage Taken]; * Reduced the trigger probability of the Debuff [Afterlife Bomb] and fixed the inconsistency between its visual effects and timing; * Fixed incorrect visual effects when trading with Neo.