Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.
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[h3]Optimization[/h3]
* Improved the interaction logic of the in-game feedback feature;
* Calls from the guide now require a Hold to hang up;
* Important choices in story dialogues now require a Hold to select;
* Enhanced the visual effects when TaoKaka's Potential [Watch your feet!] launches energy arrows;
* Adjusted the damage calculation of Noel's move [Type IV: Earth Suppressor] and slightly increased the explosion damage;
* Fixed an issue where Noel's Potential [Quick Reload] might not fully restore MP;
* Fixed an issue where Noel may not be able to use an Airborne Dash when falling;
* Fixed an issue where Noel's Potential [Shroud Fall] would consume extra MP;
* Fixed an issue where Noel's Potential [Shroud Fall] might not be appropriately released;
* Fixed an issue where Skill could not be used after using Noel's Potential [Type XIII: Revolver Blast];
* Fixed an issue where Es's Potential [Type:Slasher "Mordred"] had incorrect controller vibration feedback;
* Fixed an issue where Jin's Potential [Kokuujin: Yukikaze] could not deal damage properly after a successful air block;
* Fixed an issue where the triangular energy beam formed by Components in Kokonoe's Potential [Universal Enhancement] could not activate Attack trigger slot Tactics;
* Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] uppercut punch could not activate Attack trigger slot Tactics;
* Fixed an issue where Kokonoe's Potential [Armament No.05 "Banishing Rays V7.10"] incorrectly activated an Attack trigger slot instead of a Skill trigger slot Tactic;
* Fixed an issue where some characters could not activate Attack trigger slot Tactics with jump attacks;
* Added a guide for the first acquisition of SP Skills;
* Optimized the display of Buffs and Debuffs on the combat interface;
* Fixed an issue where the Buff "Costs less MP" could only be obtained in the Exchange Space;
* Fixed an issue where Elite enemies' actions became unusually fast when being slowed down in a defenseless weakened state;
* Fixed an issue where Elite enemy Watcher could not correctly shut down Flame Traps during a charge;
* Fixed an issue where some moves of Elite enemy NAN-01 showed abnormal visual effects;
* Fixed an issue where parts of Jin's moves would invalidate the Vajra during a fight with the Elite enemy Susanoo;
* Optimized the Tactic [Seeking Storm] to improve its efficiency in tracking enemies;
* Fixed an issue where the Double Tactic [Shadow Ice Spike] could not target enemies;
* Fixed an issue where the Double Tactic [Ice Spike Mark] did not work after obtaining the Tactic [Ice Spike Upgrade];
* Reduced the value strength of the Debuff [More Damage Taken];
* Reduced the trigger probability of the Debuff [Afterlife Bomb] and fixed the inconsistency between its visual effects and timing;
* Fixed incorrect visual effects when trading with Neo.