Update Alpha 0.72.5 Optimizer

Blood of Magic

Blood of Magic is a small open world role-playing game with turn-based battles. Other elements include crafting, town management, recruitment, and exploration which help improve your experience in Auguston.

Patch Notes: -Mines Entrance will now display Dialog if the player doesnt have the keys to unlock -Ogre's Camp is now locked until Player finds the keys -Ogre's Camp Entrance will now display Dialog if the player doesnt have the keys to unlock -Totems can now be found around mines. They appear once the player unlocks the mines -A Stone Gate was placed between Totem Room and Ocult room -One of the clue text was edited in order to match the puzzle -Clues now are easier to be spot -Logan is no longer under the earth -Widower is now standing at the right position -Elder is now placed outside the Town Hall -All the objects inside Town Hall were re-worked in order to achieve better optimization and FPS -All the objects inside Inn were re-worked in order to achieve better optimization and FPS -All the objects inside Blacksmith were re-worked in order to achieve better optimization and FPS -All the objects inside Market were re-worked in order to achieve better optimization and FPS -All the objects inside Barracks were re-worked in order to achieve better optimization and FPS -All the buildings in Auguston (village, Bandits etc) were re-worked in order to achieve better optimization and FPS -Mine A Room was partially optimized (It shouldnt have high FPS, but you may be able to go through some small objects) -You will no longer be able to walk on Bard's head (inside the Inn) -Family will no longer give you Lumberjack Contract -Tutorial Cameras (2nd from Town Hall to Inn, 3rd from Inn to Market and 4th from Market to Gates - Bandits) were edited in order to give a better understanding on your next location -No more characters getting stuck on the wrong spots during battle any more! *NOTE FOR TESTERS This update was mostly optimization. We ve decided to release it a bit earlier so we could fix few problems that testers may encounter during testing. This updated was NOT tested (If I was testing the whole game, the update would have taken 2 more weeks. Instead I will be releasing small hotfix during the following weeks in order to fix (if any) bugs I have caused. Things to expect: -Mina A room (Mine Entrance/Dead Miner) has been optimized but not at full length. You may find yourself going through some hills or some extented walls. We are aware of this. We will fully optimize it on the next patch. -Mine B room (Goblin Camp) and Mine C room (Puzzle Room) has NOT been optimized yet! You may still encounter some high FPS. We will optimize it while debugging the rest of the game. One room at a time (I couldn't take it any more. I had to work on something different....) -The game should now run in a lower FPS and be more smooth. - Battles shouldnt be buggy any more and Characters should return normally into their normal position. Things NOT to expect: -Change in Visuals and how the environment was (We havent remove any object. So it should look exactly the same as before. Only difference will be the FPS) -Player be able to go through walls or any object (Minus the Mine A Room) -Player falling off the map -Player appear in the middle of nowhere (if you are wondering how it looks, you will know if it happens. Trust me) If you encounter any of the mentioned above please let us know and we will fix it asap with a hotfix.