Since its inception, Super Lovely Planet has seen a lot of iterations on its level design. I was always experimenting with new styles of gameplay which is why the game, the way it is today, has the stages distributed across many different worlds each with its own unique style.
I've been meaning to experiment further with new kinds of levels, which is why I'll be creating new stages and updating the game slowly over the next few months.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27740404/38a7dc814a141b3bb774fdf6213fb9c79b3ee5fb.png[/img]
For now, we've got a handful of levels which introduce a new trap and up the difficulty a little bit. More than half of them are placed in the Construct and the rest are reconfigured version of levels from the Airport. You can gain access to these levels from the Summit.
That's it for this update. Expect new levels to trickle in slowly with future updates.
Cheers