[h1]New block, new levels, new possibilities![/h1]
After a stream of bug fixes and patches, we're happy to announce the first major update for Dual Snake! From the very beginning our team has put all effort into creating dynamic objects that can fluidly interact with each other in Dual Snake. Our objective is to always create elements that combined can bring infinite possibilities, puzzles and play styles. It was with that in mind that we decided to implement the teleport block.
The brain killer puzzles require now even more engagement, careful thinking and, of course, motor skill to pass, as the teleport block creates a whole new experience for the game.
[img]https://i.imgur.com/KxVh0iW.png[/img]
But unlike our previous updates, we wanted to shine more light into one of our favorite parts of the game: the community levels. Instead of releasing the new levels on the Story and Side levels, like we did in the last patch, we decided to implement the teleport block on the Level Editor, and release the new levels as Online Community Levels. We hope all of you enjoy making new levels with the new block as much as we do!
[h1]Patch Notes[/h1]
Of course the new block is not the only new thing coming with version 7.6. We also took into account all the feedback you have sent us to make your gaming experience the best possible. This are the changes made with this new version:
[list]
[*]Fixed memory leak with sounds.
[*]Fixed a lot of physics interactions to better fit the teleport block
[*]Removed song loop on side levels, online and level editor mode. Now a new, random song is selected to play when the current song finishes playing.
[*]Fixed crashes, performance problems and screen fitting problems.
[*]Fixed not being able to find levels searching by the creator's name if it was changed.
[*]Added a notification pop-up to inform players of updates.
[/list]
Have fun!