[h1]On Game Length and Difficulty[/h1]
A week ago we announced that a new update was coming to Dual Snake, concerning all the feedback we received on the game's current size and difficulty. In this update, we embraced all the feedback and added to the story what was clearly missing: depth and difficulty. For that, we added [b]51 more levels[/b] to the story, and we do hope it enhances the experience for both new and old players. In the new levels, we applied more focus on the skilled side of the game, with levels that depend on moving fast and precisely, along with the logical and strategic levels that are the name of the game.
[h1]Patch Notes[/h1]
[list]
[*]51 more levels added to the story.[/*]
[*]Added an option to hide or show the timer GUI that appears on top of the screen.[/*]
[*]Search text is now saved (it remains the same even after entering a level).[/*]
[*]Fixed bug where blocks would break faster with infinite snakes.[/*]
[*]Fixed bug where the heads of the infinite snake would "dither" on movement.[/*]
[*]Fixed bug where letters would appear on search after a level was passed.[/*]
[/list]