Update 7.2.24

[img]{STEAM_CLAN_IMAGE}/12590736/74bdd6381ae72867307a9bf7a796c2bdb5030f24.png[/img] Hi everyone, Cue Club 2 has a new update today with a range of feature additions, plus improvements to various aspects of the game, and some fixes too. More details below. [b]MENU OPTIONS[/b] [list] [*]Added option to save table layout at any point during a match, to practice later. See 'Game > Save as Practice Game'. [*]Added new sub-menu 'Game' to the in-game menu. Contains 'Information', 'Game Rules' and 'Save as Practice Game'. [*]Added option to set default button state for moving balls in practice mode. See 'Options > Match Settings > Practice > Move Balls (Default Button State)'. Can be set to 'Drag', 'Drop' or 'No Grab'. Default setting is 'Drag'. [*]Added difficulty level display to in-game menu at 'Options > Match Settings > Difficulty Level'. This cannot be changed during a match, but may serve as a useful reminder for saved games. [*]Moved menu option to change opponent's pointer colour to 'Options > Display > Pointer > Pointer Colour (Opponent)'. [/list] [b]RULES[/b] [list] [*]Added new rule variation for Killer Pool: Pot the 8-ball to gain an extra life. Can be toggled on / off in rule variations. See 'Game Rules > Rule Variations > Killer Pool'. Default setting is off. [*]Fixed issue where the number of consecutive fouls was not being reset between racks of pool (6, 7, 9 and 10 ball). [/list] [b]A.I.[/b] [list] [*]Improved AI cue power selection when playing shots where a pot is not on. Softer shots are now played more often, particularly in snooker. [*]Fixed issue where AI player pointer arrow could occasionally freeze when player 1 is using a gamepad. [/list] [b]GRAPHICS[/b] [list] [*]Improved contrast on cushion shadows for pool and snooker tables. [*]Fixed issue where random text characters appeared on membership cards screen. [*]Fixed issue where cue ball table shadow was not always at correct intensity during a shot replay. [/list] [b]AUDIO[/b] [list] [*]Improved audio volume scaling on ball-to-ball collisions for soft and mid-power shots. [/list] [b]MISCELLANEOUS[/b] [list] [*]Fixed issue where pressing another key whilst holding 'Q' or 'F' to change cue elevation or power / force would cancel the shot information text. [*]Fixed issue where capsule text for a push-out shot would not cancel after selecting and unselecting the option in 6, 7 and 9 ball pool. [*]Fixed issue where multiplayer points earned were rounded down to the nearest 10 after restarting the game. [*]Other minor fixes and enhancements. [/list]