Update #6.5 Now Live!

The Isle

Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.

Dinner for four. Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict devastating bacteria-infected wounds. Immerse yourself in the aquatic realm alongside the Beipiaosaurus, as it breaches the water's surface with grace and dives for prey along the riverbeds. Unite your flock and sprint across the plains as the Gallimimus, the embodiment of speed and finesse. But beware, when night falls the horde stirs. Troodons are cunning predators armed with venomous strikes that leave their prey vulnerable. [previewyoutube=ufjcXVKyr2Q;full][/previewyoutube] [u][b]If you encounter client performance issues, it's highly recommended that you wipe your Config folder. [/b][/u] [olist] [*] If running The Isle, exit the game. [*] Open File Explorer. [*] Click the address bar at the top. [*] Type %localappdata% then press Enter. [*] Find "TheIsle" folder. Open it. [*] Open the "Saved" folder. [*] Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults. [*] Start the game. [/olist] [h1]Changelog 0.11.53.07[/h1] [h2]Additions[/h2] [list] [*] Upgraded project to Unreal Engine 5 [*] Converted Spiro from World Composition to World Partition (for the first and last time) [*] Added playable omnivores category [*] Added beipiaosaurus as a playable class [*] Added ceratosaurus as a playable class [*] Added gallimimus as a playable class [*] Added troodon as a playable class [*] Added foraging mechanics to beipiaosaurus and gallimimus [*] Added unique bleed modifiers to all attacks [*] Added dryosaurus dodge "charges" instead of consuming its stamina [*] Added the option for server admins to enable/disable certain species via the admin panel. This will save automatically to the server config files and can also be adjusted there [*] Added replay system. F2 ingame to start/stop recording on servers that have the system enabled (bAllowReplay=true in Game.ini). Replays must be a minimum of 5 seconds and cannot be viewed until 30 minutes has passed [*] Added new graphics settings menu [*] Added new skin colors for carnotaurus / hypsilophodon / pteranodon / omniraptor / tenontosaurus [*] Added support for individual leg fracture regen so it heals only if resting [*] Added sounds to hypsilophodon hatching animation [*] Added new deinosuchus fast waterwalking animations [*] Added ability to hear vocals in spectator mode [*] Added blunt impact sound to pachycephalosaurus' alt attack [*] Added diet bleed resist to malnutrition. [*] Added pteranodon left and right skimming animation when turning [*] Added new omniraptor lunged animation loop [*] Added fall damage to mud [*] Added camera offset when resting/sleeping [*] Added red color to a couple debuff diet status [*] Added grab hint for gore [*] Added a different hint for not being able to swallow if the amount of food would cause you to vomit [*] Added small and tiny jump foley sounds [*] Added support for different, front/back footprint scales, made tenotosaurus front footprint slightly bigger [*] Added boar pinned and bucking sounds [*] Added LODs to gore meshes [*] Added new birds erupt wingbeats sound [*] Added physics to tail when poucing a large target [*] Added new dirt, mud, sand and grass vfx [*] Added new hint for grabbing corpses underwater for deinosuchus [*] Added scalable body splash sfx [*] Added corpse dragging sfx [*] Added new swim fast and slow water vfx [*] Added a modifier for characters to have a different carry weight threshold [*] Added physics sleep system to gore for performance [*] Added new sounds to juvenile tenontosaurus drink animations [*] Added new carnivore grab soundcues [*] Added carnivore grab notifies to drag grab animations [*] Added "hold" to accept group call message [*] Added pounce points to compsognathus AI [*] Added condition to use high eat animations when eating fruits from the tree [*] Added condition to stop eating if corpse is dragged away [*] Added seaturtle animations and setup new movement [*] Added timer using notify state on grab animations for herbivores [*] Added pounce points to crabs and frogs. Added their missing animations [*] Added missing animations to goats and rabbits [*] Added sound for animals passing through most types of foliage [*] Added "commands" to RCON command list [/list] [h2]Enhancements[/h2] [list] [*] Updated all carnivore diets [*] Big improvements to spatialisation on both dinosaur and animal vocals [*] Setup new nightvision range values due to Spiro lighting changes [*] Made alt attacks be used by default when not sprinting, added settings toggle [*] Made deinosuchus water sense ignore underwater characters [*] Prevented deinosuchus from sprinting when holding a character with its lunge on land [*] Made salt lick remove vomit debuff over time instead of all at once. Allowed input release to interrupt the ability [*] Enabled head tracking while carrying something [*] Updated player spawns and plant spawns [*] Disabled charging for hatchling carnotaurus [*] Improved juvenile carnotaurus run footstep sync [*] Tweaked tenotosaurus pounced animation sounds [*] Removed tail drag sound from juvenile deinosuchus run [*] Corrected stegosaurus walk and trot footstep sync [*] Allowed dryosaurus dodge when carrying something [*] Increased boars aggressiveness for relationship algorithm [*] Increased scavenger AI spawn range, AI improvements to boar [*] Adjusted bucking stamina damage to decrease based on pouncer growth [*] Improved alt bite sound sync and improved broadcast and death sound [*] Set deinosuchus to be knockdown immune [*] Changes to pachycephalosaurus headbutt regarding head fracture against carnotaurus charge [*] Greatly reduced the wind sway on vines [*] Disabled spawning footprints when in mud [*] Adjusted lunge location point and rotation [*] Adjusted carnotaurus and tenotosaurus pounce sockets [*] Prevented players from pouncing a target that is being lunged [*] Reduced air control based on scale [*] Disabled pteranodon latching when not flying [*] Changed dryosaurus rest end transition blend [*] Added proportional food value to represent bone amount when corpse is swallowed [*] Made tenontosaurus tail attack hitbox extend below the ground to make the attack more reliable [*] Adjustments to sounds being occluded by water [*] Updated and add a few more pounce points on dinos [*] Adjusted growth based gravity scaling [*] Adjusted heart and intestine ragdoll settings [*] Changed respawn values for mango and coconut trees [*] Adjusted carno charge hitbox width [*] Adjusted deinosuchus swallow curve [*] Slide dust and blood drip vfx updated [*] Updated pteranodon run cycle UI animation to match ingame animation [*] Adjusted underwater ocean ambience volume [*] Increased schooling fish hit chance to 100% [*] Updated deer vocal sounds [*] Updated hypsilophodon and compsognathus ragdolls [*] Adjusted deer vocals volume, adjusted footsteps volume [*] Improved audio latency settings, increased reverb amount for medium animal call attenuation [*] Improved drink vocals [*] Improved pteranodon wing flaps velocity base volume, pitch modulation and notify sync [*] Made lunge clear target value if hitting a target that was already lunging or lunged [*] Made root plants expire after a while once dug up and not eaten [*] Boar aggression range slightly increased [*] Adjusted footstep soundclasses volume [*] Changed blend in amount for lunge shore animation [*] Improved medium breath sounds and medium flesh bite sound [*] Made salt licking loop the animation [*] Adjusted volume and blend of drag sound cues [*] Made full body to partial body animation transition slower, especially for quadrupeds [*] Edits to character shader instances [*] Forced organs to rotten on spawn if source corpse is rotten [*] Changed headbutt launch direction calculation [*] Made death sounds to set age parameter [*] Disabled some eating hints for hatchlings [*] Made blood clot UI more obvious [*] Increased volume of omniraptor begging sounds [*] Corrected Omni adult bite sound pitch [*] Improved sounds on all hatching animations [*] Adjusted boar movement [*] Changed attenuation on boar attack [*] Made carnotaurus not a cannibal anymore [*] Prevented hatchlings from catching schooling fish, unless deinosuchus [*] Prevented grab hint if skeleton is underwater [*] Disabled hypsilophodon spit for hatchlings [*] Made lunge and ram not stagger targets [*] Reduced knockdown duration from 2.1s to 1s [*] Adjusted blood percentage icon [*] Updated deer animation system [*] Slowed deer AI sprint speed [*] Underwater post process material changes [*] Made latched pouncer to disengage if target is pinned by another pouncer [*] Made sure logout does not call load title map more than once [*] Lowered Cinematic settings to Epic. [*] Improvements to lunge floor detection on release a player [*] Reduced volume of medium body splash sound [*] Improved deinosuchus grab sounds and jaw sound size scaling [*] Setup lunge animation for deer AI [*] Improvements to anti hack [*] Improved carnotaurus charge breaths [*] Adjusted boar pounced animation [*] Improved tiny and small footstep attenuations [*] Updated skin preview map [*] Adjusted logic for deciding normal or high eating animation [*] Adjusted tiny footsteps volume curve [*] Balanced crossfades, modulations and volume of all footsteps [*] Finalized frog animations [*] Improved pachycephalosaurus vs pachycephalosaurus headbutt sound attenuation [*] Made weight calculation to increase stamina cost of pounced target bucking while having pouncers latched [*] Disabled headtracking during blinded animation [*] Improved physics when chunks are dropped [*] Added more pitch variation to deinosuchus' regular pain sound [*] Adjusted levels of land body impact sounds [*] Made all hatchling/juvenile attacks use smaller attenuation [*] Pitch and volume adjustments to herbivore diet sfx [*] Updated stegosaurus grazing animation [*] Adjusted deinosuchus bite and swallow volume [*] Made some minor corrections to pitch modulations for some drag loops [*] Made all juvenile sounds use smaller attenuation relative to adult [*] Adjusted pitch scaling for tiny sit and stand foley sounds [*] Improved tiny and small footsteps volume and crossfade balance over growth for medium/large creatures (e.g deinosuchus) [*] Reduced food amount received from schooling fish as deinosuchus [*] Made lunge speed boost only constant if holding the button [*] Set non-water footsteps to be occluded in water [*] Improved some deinosuchus, carnotaurus and modular grab/swallowing sounds [*] Changed hypsilophodon spit attenuation [*] Reduced volume of old sounds used for nest building [*] Minor tweaks to swallow sounds [*] Improvements to grab sounds [*] Adjusted instant movement stop when water boosting hit a shoreline [*] Updated river and swamp underwater materials [*] Improved deino submerging animation, swimming angle after stopping movement [*] Made lunge water boost speed to last as input is hold. [*] Adjusted small and medium gore sounds [*] Increased occlusion filter frequency on a few attenuations [*] Made characters uncrouch in knee deep water [*] All footsteps vfx set to render distance [*] Adjusted math for eat low/mid and high animations [*] Adjusted spectator mode teleport to be more accurate [*] Adjusted lunge collision trace [*] Adjusted South East location on Spiro to be closer to swamp [*] Small change to fruits base to avoid them despawning early [*] Amphibian AI now wander if they are not near water [*] Reduced scavenger AI spawn distances [*] Adjusted seaturtle pounce point and added missing animations [*] Changed frog idle anim to still for corpse, dragged and lunged [*] RCON now accepts multiple packets on the same connection [*] Increasd RCON buffer size [/list] [h2]Balance[/h2] [h3]Global Mechanics[/h3] [u]Staggers[/u] [b]Staggers removed from all attacks except the following:[/b] [list] [*] Tenontosaurus tail slam [*] Tenontosaurus rear kick [*] Carnotaurus charge [*] Pachycephalosaurus 360 attack [/list] [u]Knockdown[/u] [list] [*] Knockdown recovery time reduced across the board [/list] [u]Night Vision[/u] [list] [*] Night vision ranges all adjusted across the board [/list] [u]Diets[/u] [list] [*] All carnivore diets updated with the addition of the new characters [/list] [h3]Carnotaurus[/h3] [u]Special Ability: Charge[/u] [list] [*] Charge Hit trace size reduced. [*] Activation cost set to 10% [*] Stamina cost per second no longer scales with growth [*] Knockdown threshold reduced slightly [/list] [u]Movement[/u] [list] [*] Acceleration rate reduced [*] Subadult sprint speed scale reduced [/list] [u]Bucking[/u] [list] [*] Stamina damage reduced [/list] [h3]Deinosuchus[/h3] [u]Special Ability: Lunge[/u] [list] [*] Recovery time of lunge stagger increased substantially [*] Sprinting disabled when holding a character on land [/list] [u]Water Sense[/u] [list] [*] Will now only detect players on the surface of water [/list] [u]Movement[/u] [list] [*] Subadult speed modifier decreased [/list] [u]Hunger[/u] [list] [*] Consumes food faster, resulting in it needing more food to be sustained [/list] [h3]Dryosaurus[/h3] [u]Special Ability: Dodge[/u] [list] [*] No longer uses stamina, instead uses charges [*] Max stored charges set to 2 [*] Charge recharge time set to 10 seconds [*] Cooldown set to 1.5 seconds [/list] [u]Turn Rates[/u] [list] [*] Turn rate cap increased [/list] [h3]Hypsilophodon[/h3] [u]Turn Rates[/u] [list] [*] Default turn rate increased [*] 180 turn rate increased [*] Turn rate cap increased [/list] [h3]Pachycephalosaurus[/h3] [u]Special Ability: Ram[/u] [list] [*] Tap Knockdown threshold reduced [*] Tap Ram stagger threshold reduced [*] Held Ram Knockdown threshold reduced [*] Held Ram stagger threshold reduced [/list] [h3]Omniraptor[/h3] [u]Special Ability: Pounce[/u] [list] [*] Stamina damage against moving targets now scales with growth [*] Pounce miss animation removed [/list] [u]Turn Rates[/u] [list] [*] Turn rate cap increased [/list] [h3]Stegosaurus[/h3] [u]Bucking[/u] [list] [*] Stamina damage reduced [/list] [h3]Tenontosaurus[/h3] [u]Special Ability: Tail Slam[/u] [list] [*] Tail slam damage reduced [/list] [u]Bucking[/u] [list] [*] Stamina damage reduced [/list] [h2]Bug fixes[/h2] [list] [*] Fixed several issues related to UE5 engine upgrade [*] Fixed spawn crash when multiple people spawn at same time in same area [*] Fixed server crash when attacking Rabbit borrow [*] Fixed amphibious and aquatic spawns not spawning on mostly land bounds [*] Fixed lunge latency when dropping target [*] Fixed foliage hit dismount for omniraptor pounce being only client side [*] Fixed omniraptor scaling issues [*] Fixed swallow issue that caused despawn issues [*] Fixed impale causing stego input issues and allowing the player to grab corpses [*] Fixed pachycephalosaurus vomit animation issue [*] Fixed footsteps being inaudible from behind [*] Fixed deinosuchus jaw audible underwater [*] Fixed juvenile deinosuchus water attack duplicate jaw sound and splash vfx issue [*] Fixed deinosuchus sounds playing when underwater in rivers [*] Fixed carnotaurus charge animation blending [*] Fixed issues with nest placement [*] Fixed chunks not being destroyed if swallow is interrupted during animation [*] Fixed hitting pounce/lunge on any potential target that may be already pouncing [*] Fixed sliding sometimes auto-cancelling [*] Fixed landing animation when jumping into mud [*] Fixed pachycephalosaurus graze animation speed [*] Fixed boar root motion [*] Fixed stomach alert for deinosuchus [*] Fixed hypsilophodon eyebrows not having a default color [*] Fixed AI not having correct look pose values [*] Fixed issues when pouncing the same spot of a target as another player [*] Fixed DLSS settings not working correctly [*] Fixed wallow message not showing up if near water [*] Fixed NIS not applying on start up [*] Fixed pachycephalosaurus ram not working on foliage [*] Fixed admin panel bind error and fixed text box colors [*] Fixed spectator mode not showing AI sometimes [*] Fixed various gore ragdoll stretch issues [*] Fixed stomach content % hint not showing when hovered with cursor [*] Fixed carnotaurus t-pose if lunged when resting [*] Fixed carnotaurus charge against lunge causing the target to auto-walk [*] Fixed leg fracture healing if standing [*] Fixed vomit not reducing max hunger for diet values calculation [*] Fixed issues with meat chunk ragdolls when dropped [*] Fixed meat turning invisible or stuck in mouth if dropped when swallowiing and hit by a stun ability [*] Fixed dino profile max speed value being incorrect sometimes [*] Fixed not being able to toggle crouch while vocalizing [*] Fixed organs disappearing upon relogging, but were still interactable [*] Fixed pack scent not working [*] Fixed chat entry text color suddenly changing to black [*] Fixed stamina consumption when sprint flying downwards [*] Fixed stamina decay increasing instead of decreasing with certain diets [*] Fixed being able to get organs from corpses that are too heavy [*] Fixed organs food/nutrient amount per size [*] Fixed scent clouds lingering after they were supposed to disappear [*] Fixed various issues related to pounce interaction. [*] Fixed actors and gore clipping meshes during swallow [*] Fixed hypsilophodon aim particles not disappearing [*] Fixed being able to lunge multiple targets at once [*] Fixed not being able to perform vocals more than once while resting [*] Fixed juvenile jump heights [*] Fixed 3D preview only using juvenile animations [*] Fixed health decay not increasing if in malnutrition state [*] Fixed diet slots not respecting max amount set by vomit debuff [*] Fixed reverted blood resistence boost/debuff from diets [*] Fixed poucing a target already pouncing making them detach [*] Fixed dryosaurus rest to idle blend issue [*] Fixed blood scent clouds not disappearing [*] Fixed diet slots fill icon amount mismatched after vomiting from admin panel [*] Fixed carnotaurus charge crash [*] Fixed group leader not being set on server properly [*] Fixed jump sometimes not working [*] Fixed coconut eating closed condition [*] Fixed loaded nests not being set correctly [*] Fixed nest scavenger crash [*] Fixed wrong multiplier being used for growth [*] Fixed pounce animation interrupting once target is knocked down [*] Fixed swallow organs sometimes not giving the proper food/nutrient amount [*] Fixed overlap issues on underwater sound and pp for rivers [*] Fixed some graphics settings not reloading correctly [*] Fixed cooldown issue with drinking [*] Fixed cooldown on end for some abilities [*] Fixed pachycephalosaurus ram stopping mid-air sometimes [*] Fixed chicken LODs and updated ragdoll [*] Fixed socket issue client side [*] Fixed various issues with player group names [*] Fixed plants with roots showing the empty mesh version for a moment once the root is fully eaten [*] Fixed organs sometimes stretching on the floor when body is being dragged [*] Fixed boar animation when pinned [*] Fixed bypassing group limit with courted pairs [*] Fixed bleeding tooltip % not showing [*] Fixed some fall damage issues [*] Fixed various issues with ram, pounce and lunge [*] Fixed blood sometimes not updating the UI properly [*] Fixed material instance issue with growth [*] Fixed regenerating/decaying attributes not being clamped [*] Fixed not using LOD0 with low/medium view distance [*] Fixed organs stretching during corpse drag [*] Fixed nutrients not respecting hunger cap [*] Fixed fracture audio playing multiple times [*] Fixed foliage contact audio not playing correctly sometimes [*] Fixed animations not playing properly when pounce is interrupted by specific situations (such as knockdown or instant death) [*] Fixed footsteps notifies being named and velocity parameter being turned on incorrectly [*] Fixed multiple players being able to pick up gore or corpses [*] Fixed omniraptor, pachycephalosaurus, pteranodon and tenontosaurus drink animation loops [*] Fixed some drink montage issues [*] Fixed max stamina not respecting vomit debuff limit when growth tick applies [*] Fixed schooling fish falling through the ground [*] Fixed hungeroffset wrong calculation in swallow ability [*] Fixed boar hit reaction and attack [*] Fixed corpes sliding after a knockdown launch [*] Fixed deinosuchus quick get-up from resting animation stuttering [*] Fixed spectator mode showing invalid characters (such as logged out players) [*] Fixed rotation rate issue when moving after alt attacks [*] Fixed tiny body splash playing small sound [*] Fixed crash when logging sometimes [*] Fixed pteranodon not being able to peck while flying [*] Fixed gore rotten value not setting rotten state [*] Fixed juvenile hints related to not being able to grab and eat a closed coconut [*] Fixed organs pickup spawn not setting weight multiplier [*] Fixed lunge and pounce bleeding value [*] Fixed fall damage after client correction [*] Fixed stegosaurus impale issues [*] Fixed lunge not causing damage to an already lunging deinosuchus [*] Fixed pounce camera issues [*] Fixed blood decay not updating correctly [*] Fixed pounce hit impact animation overwriting pinned one sometimes [*] Fixed coconut hint not showing occasionally [*] Fixed character mesh scale sometimes being incorrect on death [*] Fixed some shader issues [*] Fixed some montages not looping correctly [*] Fixed some vomit montages playing full body [*] Fixed plants not updating mesh on begin play if dug already [*] Fixed drag loop in deinosuchus eat loop animation [*] Fixed graze not ending right after input release if near water source [*] Fixed small code mistake breaking dragging [*] Fixed meat chunks and organs not becoming rotten when they should [*] Fixed some vocal types of sound in animation not getting interrupted as they should [*] Fixed character spawn hitch [*] Fixed boar headtracking [*] Fixed boar alert mode loop [*] Fixed organ weight multiplication happening twice [*] Fixed pounce client jittering and stamina fall not reseting target state [*] Fixed carnotaurus charge speed and animation [*] Fixed issue with organ weight/food calculation [*] Fixed vocals not replicating properly [*] Fixed hatchling hatch body impact sound too heavy/loud [*] Fixed and improve salt lick sounds for all playables [*] Fixed deinosuchus jaw pop sound echoing [*] Fixed no audio when biting or swallowing as deinosuchus hatchling [*] Fixed deinosuchus juvenile having double vocals [*] Fixed stegosaurus impale making fruit/piece of plant disappear when carried [*] Fixed hatchlings being able to dig up plants [*] Fixed stamina reduction when trying to rest on top of a corpse [*] Fixed boar targeting corpses [*] Fixed deer targeting everything [*] Fixed draw distance value [*] Fixed radial impulse firing for organ that's not attached [*] Fixed never recovering from knockdown [*] Fixed fish movement [*] Fixed duplicated vocal audio for some species [*] Fixed apply button becoming hidden [*] Fixed settings saving before finishing applying some settings [*] Fixed corpses occasionally still being visible after swallowing them [*] Fixed corpses not being able to be picked up after it was carried in the mouth of a pteranodon that flew into the ground and died [*] Fixed stego call crossfades [*] Fixed graphics options value being reset in the UI [*] Fixed pounce checks to avoid specific interactions sometimes failing [*] Fixed balances to vocal calls [*] Fixed deinosuchus lunge body drop sound [*] Fixed carnivores not being able to get meat chunks or organs from corpses sometimes [*] Fixed medium sprint footsteps modulations and carnotaurus charge stomp layer [*] Fixed small walk/crouch attenuation issue [*] Fixed body splash sounds and water steps not firing correctly [*] Fixed tiny body splash not playing [*] Fixed underwater river PP not working sometimes [*] Fixed vocal and attenuation curves across the board [*] Fixed all vocals to sound hoarse at low stamina [*] Fixed carnotaurus charge sometimes consuming stamina when failing to activate [*] Fixed medium broadcast reverb coming in at close distance [*] Fixed crouching animation transition issue [*] Fixed footsteps being audible underwater [*] Fixed deinosuchus juvenile bite sound [*] Fixed duplicate pitch mod on medium sprint dirt and rock steps [*] Fixed vocal type sounds spam check not working correctly [*] Fixed oceans not blocking vocals underwater [*] Fixed large body drop on land sound [*] Fixed various issues related to carrying [*] Fixed deinosuchus bite crossfades [*] Fixed sprint footsteps spatialisation radius [*] Fixed blunt impact sound issue [*] Fixed no sound when eating in shallow water as juvenile deinosuchus [*] Fixed juvenile deinosuchus swallow sounds [*] Fixed juvenile carnotaurus attract core layer not playing [*] Fixed pounce end setting ability state back to none if player was pinned while latched [*] Fixed vocals not attaching to owner correctly [*] Fixed organs being destroyed if an actor was destroyed or turned to bones [*] Fixed corpses sometimes falling from mouth when grabbed/carried [*] Fixed chunks/organs/ragdolls falling through floor in some areas [*] Fixed vocals issue where another player can interrupt vocals [*] Fixed pawns not being destroy correctly server side if a player logged out while in spectator camera [*] Fixed sprint steps non-spatialised radius [*] Fixed pounce input lock [*] Fixed ragdolls reseting during carry/dragged causing issues of some recently spawned or stasis AI to fall from mouth [*] Fixed rivers not blocking vocals occasionally [*] Fixed tracked footprints being flipped and scaled incorrectly sometimes [*] Fixed and improved sniffing breath sounds [*] Fixed gore destroy time causing issues when something was recently dropped [*] Fixed gore latency issues on the client when they are destroyed [*] Fixed corpses being destroyed while being dragged/carried [*] Fixed camera offset for underwater sfx [*] Fixed pounce start animation not playing if already falling [*] Fixed being able to build nests underwater [*] Fixed schooling fish scale pulsating when caught sometimes [*] Fixed pressing G while pinned freeing the target [*] Fixed spectator mode widgets not updating in real time [*] Fixed online admin getter [*] Fixed debris causing issues [*] Fixed some sound cues not playing [*] Fixed certain vocals not working for specific sounds [*] Fixed pickup activation being possible if pounced [*] Fixed hypsilophodon blinded animation sounds [*] Fixed deinosuchus wateridle sounds being audible above water [*] Fixed swallow mechanic (visuals) not working on other clients sometimes [*] Fixed pickup interrupting movement even if there is nothing around to pickup [*] Fixed swallowing not destroying a corpse [*] Fixed player actor staying in game if the player disconnected while in spectator mode [*] Fixed certain fruit trees not respawning fruits over time [*] Fixed thrashed organs scaling incorrectly when spawning [*] Fixed deinosuchus lunge grabbing a target on the end of the ability [*] Fixed pickup end causing rotation rate to be 0 if player press G during pinned [*] Fixed attempt to replicate being deactivated when fruits or gore is picked up [*] Fixed deinosuchus not being able to start moving up/down while sinking [*] Fixed carbs causing stamina decay to increase instead of decrease [*] Fixed water culling trace not blocking on rivers [*] Fixed juvenile stegosaurus wallow sounds being incorrect [*] Fixed subadult pachycephalosaurus crouch animation looking strange visually [*] Fixed juvenile stegosaurus animation walk speed not matching how fast it was moving [*] Fixed lunge releasing target occasionally if going from water to land [*] Fixed deinosuchus camera clip when zoomed in and moving [*] Fixed deinosuchus dropping objects causing them to fall under the map [*] Fixed certain fruits not vanishing after being eaten completely [*] Fixed hatchling stego wallow body drops not audible [*] Fixed river culling vocals incorrectly sometimes [*] Fixed target animation lock at struggle if pouncer dies during pin action [*] Fixed hypsilophodon's mouth being open too wide when holding something while standing idle [*] Fixed camera offset when moving for deinosuchus being too high for hatchlings/juveniles and also to be avoided when swimming [*] Fixed scars disappearing when logging out [*] Fixed stomach giving the highest % nutrient of the player character instead of the target corpse when organ was pulled out instead of thrashed [*] Fixed rare/strange issue when chunks/gore get stuck on face for other clients [*] Fixed fruits not respawning at all if eaten from the tree [*] Fixed some material parameters not being set once replicated [*] Fixed issue if eating was canceled due to corpse dragged or carried [*] Fixed plants not replicating when dug up or eaten fully [*] Fixed targets becoming locked in pinned animation if pouncer died during the pin [*] Fixed bones showing as a nutrient icon [*] Fixed how plants verify used sockets for spawning fruits [*] Fixed animals injured animations not using normal locomotion ones to avoid then t-posing [*] Fixed tail physics not being disabled when sprinting at subadult stage [*] Fixed seaturtle idle look pose [*] Fixed being able to use deinosuchus alt attack with a leg fracture [*] Fixed deer lookpose causing jaw issues [*] Fixed fruits not be cleaned up on clients once destroyed [*] Fixed sounds with boar locomotion [*] Fixed interactor box scale during crouch [*] Fixed frog carried animation [*] Fixed rabbit carry position being wrong due to animation [*] Fixed idle special animations playing even if pinned [*] Fixed corpses resetting to non-fresh if eaten too fast [*] Fixed tiny slow swim sounds being occluded in water [*] Fixed mud body drop sounds occluded in mud pools [*] Fixed stamina decay not increasing during malnutrition [*] Fixed scavenger perception [*] Fixed an issue where scavengers would not always make it to carcass and would not flee from bigger characters [*] Fixed fruits auto fall timer being reset by auto respawn [*] Fixed fast moving clouds after death [*] Fixed footprints spawning when walking in water [*] Fixed lunge causing oxygen damage on surface or land [*] Fixed gore floor correction not detecting static meshes [*] Fixed swamp water on Spiro [*] Fixed coastal AI spawning in nesting grounds [*] Fixed chicken, crab and frog AI not reacting to players [*] Fixed boar and chicken health being incorrect [*] Fixed an issue with RCON not saving correctly [*] Fixed over 500 additional issues that were introduced with the new playable classes [/list] [h2]Known Major Issues[/h2] [list] [*] Ceratosaurus charged bite audio is delayed [*] Organs, fruits and meat chunks can become uninteractable and stuck to the player's face if left too long before swallowed/dropped. Safelog to fix [*] Occasionally, a 2nd giant moon will appear in the sky that fixes itself after a few minutes [*] Elite fish will sometimes desync and appear to be flying. They are not interactable and will fix themselves when approached. This is usually caused by an admin being in spectator mode [*] Additional observation issues with admin spectator mode [*] Deinosuchus has an issue where dropping an organ or meat chunk causes it to return to the corpse it was pulled from [*] Corpses will occasionally be seen falling from the sky when first rendered [*] Group nametags will sometimes disappear and not return if you leave render distance of a player. Regroup to fix [*] Sometimes night vision does not work correctly underwater as deinosuchus and beipiaosaurus. Safelogging will fix this [/list]