UPDATE #58: HAPPY NEW YEAR AND BUGFIXING

Heart&Slash

Fight as Heart, an innocent robot fighting to escape the grip of mindless machines in a future where humans are no more. A fast-paced 3D brawler with roguelike elements set in a colorful yet desolated world.

Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or affecting more recent versions of the tools we use. We were mistaken and your game experience was affected by that. We're sorry. This release includes Win64, Win32 and Linux. Mac builds will be uploaded once we return to our normal lives. [h1]BUGFIXES[/h1] Now, into the bugfixing, which has taken a little longer because most of us were far from a dev machine for the holidays. [list] [*] Fixed potential memory leak involving camera shake. [*] Fixed walls and floors the player could go through in sewers. [*] Fixed some instances of Z-fighting in factory level. [/list] These are not all the issues we've seen reported, but the problem with collisions in the sewers required a quick fix. We'll try to have the rest fixed in the coming weeks. [h1]IMPROVEMENTS[/h1] We have also introduced a small improvement for people playing in low spec machines and another quality of life change. [list] [*] Ambient color is 30% brighter in all rooms, by using a 30%-100% random distribution. [*] Dynamic resolution can downgrade several steps at once if perfomance degrades significatively. [/list]