Update #56: Round Out

Cyber Knights: Flashpoint

Squad tactics heist RPG! Clever stealth, strategic combat, unique 23rd-century cyberpunk. Build your crew of hackers, mercs and malcontents wisely; their stories will become interwoven with your own. Use powerful cyberware, faction connections, and more to outsmart the odds & determine your future.

[img]{STEAM_CLAN_IMAGE}/36740530/c42d0af77204b7f0af6892b774ac1ff94cdbe286.png[/img] Welcome to Update #56! We're adding QoL improvements, fixing your F10s and pushing another round of improvements into the Hype/Stress system before the next map and mission arrives. There is a lot of great stuff in this one, so read on, good Knight. If you're enjoying the pace of updates, improvements and liking the direction we're heading (as you can always edit it later!), please take a moment to leave a review 👍 [img]{STEAM_CLAN_IMAGE}/36740530/eda3cf94b849a50338e288c4b0902e9b3edac437.jpg[/img] [h2]Limiting Battle Striker vs. Brave Star[/h2] The latest proc-gen mission type of Battle Striker has a wide variety of factions that it can run against, based on the types of contacts you are working with. It turns out - as enemy variety and power levels are growing - that one of those combinations was against Brave Star which could have put you into a very difficulty fight very early in the game if you happen to end up with the mission. We have now limited the Battle Striker missions by putting some Power Level restrictions on faction target and you won't end up against Brave Star below Power Level 2 again. [img]{STEAM_CLAN_IMAGE}/36740530/585b64ce9c6d1c9e5a2a035ddb97a503f26c0c8b.jpg[/img] [h2]Hype Limit Break Improvements[/h2] We're catching up on a number of minor improvements to the Stress / Hype system after Updates #55 big add of player-driven mutation choices. We've fixed the limit break events to only if you have 80%-100% Stress or Hype (it was happening at lower values before) and removed the Flush Stress option (which removed all Stress) if you Stress is 30% or less. We've also increased the high Stress upgrade paths to allow for an increase in demanded Pay Rate % if your Discontent is higher than 50%. [img]{STEAM_CLAN_IMAGE}/36740530/873cf9369ba37878ba040d69b5162fead9abdf44.png[/img] [h2]Weapon Mod Clarity[/h2] With this update we've added a line to every weapon's description block that includes the names of any and all mods that are attached. This also appears during comparisons so it can be much easier to find, equip or sell modded weapons now. [img]{STEAM_CLAN_IMAGE}/36740530/6181541a69fc267702cd20fed455bc3242d6fac9.jpg[/img] [h2]New and Improved Timeline Events[/h2] With Update #56, we've added missing timeline events for mission victory and mission failure. These are badly needed as missions are such milestones and guideposts to help make sense of the entire timeline and what happened when. They will only start appearing after you install Update #56, sorry it's impossible to backport them. We've also improved the event logs to have the ability to show substats like money earned (mission) and XP granted (legwork, missions) to give extra clarity to some events and historical data you can check later. [h2]Fixed your F10s![/h2] On the appearance front, we've fixed a ton of minor issues with hats and glasses and different faces. We've also resolved an issue that was preventing the slouchy beanie hat from responding correctly to coloring. A big thanks to everyone reporting typos, we know it takes time but we fix every single one. We've also improved Shock Mines and Dazzler items to be sure they always cancel Overwatch correctly when used on enemies. Stunned Overwatch wasn't doing anything anyway, but they could end up staying in the stance which was confusing. [h2]v1.4.15 - 3/5/2024[/h2] - Prevented some variations of Battle Striker mission (vs. Brave Star!) from appearing too early in the game - List of installed mods now shown in weapon detail and can be seen in comparison - Added timeline event logs for mission win or loss, including payment and XP gained - Timeline event logging for Legwork now includes XP gained - Further tweaked Hype/Stress upgrade paths - high Stress and Discontent can cause increased Pay Rate % - Hype Limit Breaks and negative mutations only occur when Hype/Stress reach 8-10 - Adjusted Flush Stress hype upgrade offer to only appear if Stress is 2+ - Removed Hyped tag from mission preamble, kept Stressed out tag - Fixed issue with buff/debuff areas not displaying full sum of all effects of upgraded Talent (such as Morass) - Fixed stunning items like Shock Mine and Dazzler to always correctly cancel Overwatch - Fixed lots of minor cosmetic details, overlaps, glasses placement - Slouchy beannie hat now responds to color changes - Fixed a ton of reported typos