Update #54: Battle Strike!

Cyber Knights: Flashpoint

Squad tactics heist RPG! Clever stealth, strategic combat, unique 23rd-century cyberpunk. Build your crew of hackers, mercs and malcontents wisely; their stories will become interwoven with your own. Use powerful cyberware, faction connections, and more to outsmart the odds & determine your future.

[img]{STEAM_CLAN_IMAGE}/36740530/f115372c3ac9a8ef82d0159fef25bdb85d410735.png[/img] Welcome to Update #54, where we've got another expansion to the catalog of proc-gen missions and objectives that your team can get involved in. it's exciting to roll out the first pure combat proc-gen mission and this one has some more meaningful variations in difficulty based on who you are working for (rival gang vs. rival gang or Syndicate vs. mil-sec). We've also made improvements the Hacker's Rampage Talent, improved Stress/Hype/Discontent/Loyalty in prep for a big update that is coming any day for that, and fixed a nice pile of F10s! If you're liking the pace of development, improvements and the direction we are heading with the game please take a moment to post a review 👍 [img]{STEAM_CLAN_IMAGE}/36740530/46f7fb8cda46f40155b7c7361002ef333279137d.png[/img] [h2]New Proc-Gen Battle Striker Missions[/h2] With Update #54, we've added another type of proc-gen mission and another new proc-gen mission map. This time the new objective is completely combat focused with the Battle Striker. Go in hot and fight to the end against an array of deadly enemies and a few waves of reinforcements coming in hot. Bring your combat squad to this one, as the enemy is dug in to a fortified area and ready for you. In addition, we've added a new map the Corner Holdout which is a great map for contested area and plays with elevation in new ways. Corner Holdout is currently the only map in the set that supports Battle Striker missions, but we are working on making more bi-directional connections in the set here - both adding more maps that support Battle Striker and Bodyguard and missions and Corner Holdout is perfect for a few of the other objective types like Kill 3 and Scavenge. As soon as this new mission hits the street we're going straight back to the foundry to prep another new map and another new objective. Let's go proc-gen power! [img]{STEAM_CLAN_IMAGE}/36740530/87f13d3f2bb3dfd16539d1386f2a6d21ee7ae120.jpg[/img] [h2]Hacker's Rampage[/h2] We've updated Hacker's Rampage Talent in 2 ways to improve it. First, we've nerfed the %s on the Hacker's class tree that added to Matrix Damage. These were just too powerful and overwhelmed what Rampage could offer. These bonuses have been cut from a 25% total to 12% total through the tree. In the same stroke, Rampage has gained a 6th upgrade now and now can offer 45% Matrix Damage bonus as well as a +10 AP boost to help you keep slaying in the digital datastreams. [img]{STEAM_CLAN_IMAGE}/36740530/10e184c0d2b7a3bbc53967991cb5e4c0680babe8.jpg[/img] [h2]Stress => Discontent || Loyalty <= Hype[/h2] There is a big update just around the corner to improve your player agency and fun around how Hype and Stress translate into evolving mutations for your character. In preparation for that, we've adjusted all the starting values for all characters - everyone now starts with some of each value. There is no randomness, we're never a fan of any reason for you to reroll new games, so these are static set by the character and backstory. We've also improved and given more teeth to the story impacts to these stats. For example, your characters may directly gain Loyalty or Discontent during important storylines like Sibling Breakout, where the merc was only gaining Stress before which is not powerful enough of an impact if you leave them hanging. Finally, we've fixed bugs with how Traits that could grant Minimum Loyalty so that they really work now and enforce this minimum. [h2]Your F10s![/h2] A huge thanks to everyone sending in F10s, posting here with feedback on the boards or joining us on Discord. We fix a heap of minor bugs with every update, so it makes a huge difference. We fixed issues where far away enemies' sight cones would suddenly appear, with Trait names and levels, and places where Trait Fearsome suddenly became Trait Ferocity, or Extractions could hang in some situations. [h2]v1.4.9 - 2/29/2024[/h2] - Added new proc-gen battle striker mission type which is pure combat, attack and overwhelm an enemy force - Added new proc-gen map, Corner Holdout - Improved Hacker's Rampage, starts at +15% Dmg, can add +10 AP, and added 6th upgrade to push Damage bonus to 45% - Reduced Hacker's class tree bonuses adding directly to Matrix Dmg (from 25% across 4 nodes to 12% across 4 nodes) - Improved starting Stress/Discontent/Loyalty/Hype for all characters - Improved story choices impacts on Stress/Discontent/Loyalty/Hype - Fixed bug with Trait Fearsome mutating into Ferocity - Improved use of Trait name and Trait Level (Grit 1 vs. Grit) where helpful - Fixed bug that would cause far away / invisible enemy sight cones to appear - Fixed some issues that could cause Extraction to hang, thanks for the F10s!