Update 51

Sniper Fury

Sniper Fury is an action-sharpshooting game set in a world threatened by violence. Neutralize threats using an ever-growing arsenal of modern firepower. Customize everything: weapons, gear sets, bullets! Join other snipers in Clan Wars, challenge them in PvP mode, & try events for extra surprises.

Greetings, Snipers! This update brings new content and changes. Get ready to experience all of them! [h2][b]I. Features & Changes[/b][/h2] [h3]Arena Changes[/h3] [list] [*] Consumables: The duration of the Mobility consumable has been reduced to 15s. [*] Mods: The Motivity mod values will be reduced from 2-8% to 1-7% cooldown reduction, based on the arena rank. The maximum cooldown reduction provided by the Motivity mods will be reduced from 75% to 60%. [*] Relocation: Increased cooldown from 18 seconds to 24 seconds. [*] Weapons: The weapons have been rebalanced and now all the classes have similar power but excel in different situations: Assault. Best for close-range. Railgun. Best for medium-range. Sniper. Best for long-range. [/list] [i]Note that these changes will fall in line with the beginning of the next Arena season so they will not interfere with the current status of the leaderboards.[/i] [h3]Outposts[/h3] [list] [*] Squadmates’ Bonus Based on Tier: The victory chance bonus of squadmates’ fights has been increased to 6% for each tiers of difference between the squadmates. [*] Class Counter Bonus: The victory chance bonus provided by countering the defending squadmate’s class has been lowered to 9%. [/list] [h3]Progression Changes[/h3] [list] [*] Blueprints’ System: The number of blueprints required have been reduced in the early regions (6 to 14) to ease the new players’ progression and reduce the grind. [*] Story Missions’ Rewards: They’ve been slightly increased to ease the progression through the regions. [*] Region Weapons’ Upgrade Costs: The upgrade costs of the weapons from region 1 to 7 have been consistently decreased to allow an easier progression through the story missions without being forced to complete too many secondary missions. [*] Warlord Challenges: The missions that require to kill rpg or sniper squadmates, which provided medium tier squadmates from Region 3, will now provide squadmates with an increasing tier based on the players’ current region. Up until Region 3 they will provide Tier 1 squadmates. [olist] [*] From Region 4 to 11 they will provide Tier 1-3 squadmates. [*] From Region 13 to 22 they will provide Tier 3-5 squadmates. [*] From Region 23+ they will provide Tier 4-7 squadmates. [/olist] All the other missions that provided Tier 3 to 6 squadmates now offer Tier 4-7 squadmates instead. The squadmates provided have been now fully substituted with the sets used in the exclusive pack. [/list] [h3]Region Weapons[/h3] [list] [*] Non-Scaling Region Weapons: We are going to progressively reduce the number of weapons that can be used in regions that do not have scaling values based on the region and have instead only flat values. Those weapons will be provided with better stats than the regular ones, with a value increase up to 50%, depending on the weapon. [/list] [h3]Loot boxes[/h3] [list] [*] Arena Packs: The drop chances of the mods have been redistributed, now it’s more difficult to find permanent mods, due to their high value. Now it’s possible to find consumables in the premium packs as well, but in higher quantities compared to the regular packs. [*] Master Pack: The squadmates’ sets have been updated with new ones (with more effective stats). Now it provides Ninjas and Suppressors in addition to the other squadmates classes. Protectors, Ninjas and Suppressors are the classes with the highest drop rate for this pack. [*] Bronze Pack: The squadmates present in this pack have been updated with the sets used in the exclusive pack. [*] Silver Pack: The squadmates present in this pack have been updated with the sets used in the exclusive pack. [/list] [h3]Upgrades and Level increases[/h3] [list] [*] The maximum tier squadmates can be upgraded to has been increased to 11. [*] Consumables cap has been increased from 99 to 150. [/list] [h2][b]II. New Content[/b][/h2] [h3]Game Themes[/h3] We’ve been asking the players to share their ideas about what kind of content they’d like to see more of, and we’ve drawn inspiration from their suggestions. Here’s what’s coming next: [list] [*] Theme: Undead Witchcraft October [*] Halloween Specials [*] Frozen items and Holiday content for the [/list] [h3]New Content[/h3] [list] [*] During the next months, you’ll start seeing more of the new squadmate shields (Void Shield, Ice Veil, Magma Vortex, Chaos Ring, Obsidian Wall). [*] Also keep your eyes on the new weapons; some of them will be particularly effective against these new shields. [/list] [h3]Events to follow[/h3] [list] [*] After leaving Tokyo you’ll be relocated to the Desert for your next missions – Egypt and Dubai await! But don’t get used to it, as soon as November hits, it’ll start getting frosty. [/list] [h3]Holobadges[/h3] [list] [*] Arena Holobadges provided with the arena season will, from now on, have different perks and combinations. [/list] [h2][b]III. Bug fixes [/b][/h2] [list] [*] Make sure you follow our Bug Fixing Roadmap on Trello to track the progress of bug fixes. To get the notification click on the Watch button in the top menu. https://gmlft.co/BugFixingRoadmap [/list] [h2][b]IV. Exploits & Anti-hacking measures[/b][/h2] [list] [*] We have fixed the exploit that generated illegal Tier 11 squadmates and have performed a sweep to remove them from the game. A second sweep is in planning. Stay tuned for news! [/list] Enjoy!