Update #3 - Quick fix

Salvation Hours

Salvation Hours is Single player - First Person Shooter, based on the true story of Benghazi 2012 Attack on American Consulate. Play as one of the GRS Operatives in this slow paced and tactical shooter, developed by one-man development studio 'Wolf Wire Studios'.

1) Fixed an issue where at the end of the second night battle (inside the Consulate), the dialogues did not resume if you loaded from Save file (i.e from the main menu). 2) Fixed an issue where at times a few dialogues were skipped at the end of this above segment inside the Consulate. 3) Fixed a bug where one dialogue resumed without the Player’s intervention during the Consulate-Fire segment (which is necessary otherwise it makes everything de-synchronised). Note - There is a known glitch that I cannot fix. There’s a 50% chance it happens, when you complete the second night battle inside the Consulate. If it occurs for you i.e you seem to be teleported to the location of the previous battle, then simply Quit to Main menu and Continue again. You will have to face the second battle once again but you won’t be teleported this time. This may sound frustrating and I apologize. This seems to be an engine physics state glitch for the player which I cannot fix from blueprints.