Update #3 Now Available!

Robot Arena III

Create custom robots in the Bot Lab and battle to find out who is the mightiest ‘bot builder of them all!

Hello, Robot Arena players. We have another big update for Robot Arena III today, largely focused on faster motors, micro bot parts and changes to the physics system. There are still some networking issues present in this build, but we’re continuing to focus on this area and make improvements. In the meantime, this update includes a lot of tweaks and new content to address a lot of feedback we’ve received from the community. Important note regarding wedge bots: Due to physics changes, bots that drag part of the chassis, such as wedge bots, now need to have a surface to slide on. You can use the ball casters, casters, small wedges, or fork lift arms mounted to your bot to create a sliding edge for these bots. Casters and ball casters can be flipped over with the Change Orientation button in the bot lab. Bots that are too low to the ground may need to be raised up a bit to prevent dragging. Here’s a list of everything included in this new update: [*]Massive improvement to motor physics. Much more speed, action, etc. Please note that the tweaks to motor performance may require you to tweak some of your existing robot designs. Fortunately, we’ve made it easier to do so! [*]Motors have Torque and RPM controls to tune them. - Reduce Torque on a motor to prevent bots from flipping. - Reduce RPMs on a motor to limit its top speed. [*]Heavy objects attached to motors will cause them to spin up more slowly than motors with light objects attached. Note, however, that some motors are very powerful and can spin quickly even with heavy weights attached. [*]Improved friction model for faster handling, spins, drifts, etc. [*]Bot components that drag on the ground will now cause proper friction, slowing the bot. Get your components up off the ground to avoid this. [*]Previous "chassis dragging" bot designs (like wedges) will now encounter proper friction on the ground and may be hard to drive. To compensate, add ball casters, casters, small wedges or forklift arms, which have much lower friction and will allow you to slide the chassis close to the ground. [*]Vastly reduced the chance of bots popping into the air upon minor collisions or compression of a chain of components. [*]Tournaments now have weight limits. However the game currently does not check to see if the selected bot meets the limit until it is locked. To prevent this, do not use an unrestricted weight class bot in a tournament. [*]Added mini control board for micro bots. [*]Added mini battery for micro bots. [*]Added mini CO2 tank for micro bots. [*]Added super-heavy battery for big bots. [*]Ramps have been removed from the testing facility for now. [*]New networking interpolation has been added to smooth out the motion in multiplayer. [*]Various bug fixes. [*]Important Note: On a small selection of some older video cards, the Bot Lab may not function properly or the game may not be able to load matches. We are current looking into the issue. [/List] That’s it for this update. We have another update planned for early next week that should close off most of the remaining final issues. - The Robot Arena III team