Adrenaline Rampage is a platformer roguelite where you play as a soldier 🪖 with up to 5 weapons 🔫 to fight techno-zombies ⚙️🧟♂️. Choose characters and skills 🛠️ to rush 🏃♂️ through the space city, kill ugly BOSSes, and survive. Set in a dark sci-fi world 🌑🛸
[h1]Hello, Adrenaline Survivors! [/h1]
In Update 3, we focused on improving the gameplay. We developed a new system for notifications about important in-game events, significantly enhanced the visual quality of the levels, and expanded the functionality of the level generator.
[h2]Special Thanks
[/h2]
A special shoutout to players [b]Swank [/b]and [b]Aztek [/b]for their help with suggestions, ideas, and feedback! Some of the improvements are based on their input.
[img]{STEAM_CLAN_IMAGE}/44269951/bcb02adc52a828489ee2494fe8d417085d78fddf.png[/img]
[h2]Gameplay[/h2]
[list]
[*] Freezing now affects not only zombies but also their projectiles.
[*] Frozen zombies no longer block the movement of other zombies.
[*] Plasma charge now fires in the direction the character is moving, rather than where they are looking.
[*] Portals can now appear in any section of the map. Previously, they only appeared in the start and finish sections.
[*] Balance changes: Location 1, Difficulty level 5, Stages: 12, 13, 15, 16, 18.
[*] Fixed zombie behavior bugs. Enemies are now a little smarter.
[*] Some level elements have been modified to improve character movement.
[*] Tutorial – gravity settings have been fixed to match those of the main game.
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[h2]Bugs[/h2]
[list]
[*] Shield-bearer enemy: After freezing, their shield no longer blocks attacks.
[*] Gravity Trap skill: The visual effect now disappears as soon as the trap's effect ends.
[*] Fixed enemy spawning bugs through portals in certain rooms.
[*] Kamikaze enemy: No longer explodes when frozen.
[*] Frozen enemies no longer teleport.
[*] Damage and invincibility boosters do not carry over to the next stage.
[*] Character renaming: Axeman is now called Berserk. This name better suits his combat style.
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[h2]Visuals[/h2]
[img]{STEAM_CLAN_IMAGE}/44269951/7171d748c37bf64629e0bffee7c32cbe05c59a90.png[/img]
[list]
[*] Created a new illustration for the loading screen.
[*] Increased the variety of elements in level generation.
[*] Performed color correction to improve object readability.
[*] Modified and improved many visual effects for different skills and weapons.
[*] The zombie hit effect now triggers earlier, at the start of their swing.
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[h2]Optimization & Interface
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[list]
[*] Redesigned the notification system. Added alerts for leveling up, portal openings, boosters, resources, and crates.
[*] Optimized object collision on the map. Now ladders, platforms, and crates won’t grab your leg at the worst moment.
[*] Optimized all level elements to consume fewer resources from the GPU and CPU.
[*] Significantly improved controls in the location and difficulty selection screens for both keyboard and controllers.
[*] Improved the transition between the loading screen and the level.
[*] Pause now exits with a single press of the Esc button (previously it required two presses).
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[h2]In Progress
[/h2]
[list]
[*] Development of a new character.
[*] New weapons, skills, and evolutions are in the works.
[*] Combat mechanics for enemies are being developed and tested.
[*] And much more )))
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[b]Best regards[/b]
The Midhard Games Team