Adrenaline Rampage is a platformer roguelite where you play as a soldier 🪖 with up to 5 🔫🔫🔫🔫🔫 weapons to fight techno-zombies ⚙️🧟♂️. Choose characters 🧑🚀👽🤖 and skills 🛠️🛠️ to rush 🏃♂️ through the space city, kill guly BOSS, and send an SOS 🆘. Set in a dark sci-fi world 🌑🛸
[b]Hello AdrenalineRs![/b]
The base has become bigger, more interesting, and more useful. The second difficulty level is temporarily open. We continue to improve the visual aspects of the game, fix bugs, and adjust the game balance. All of this should make the process of destroying the offspring of a sick “mind” even more colorful and immersive. Here’s what we did this week…
[img]{STEAM_CLAN_IMAGE}/44269951/48f09c2dda663a268d4b6463de4c3a439c915b63.jpg[/img][i](enemy sketches: mutant, insect + high technology)[/i]
[b]Gameplay[/b]
1. During the run you can improve the parameters at the base
2. Reduced collision area of saws (traps) in levels
3. Added a support platform at the player’s spawn point
4. Added an additional platform in the tutorial level
5. Added a notification to leave the level when the portal is activated
6. Fixed the position of platforms in boss levels
7. Removed "chunks" of levels with annoying jump-puzzle
8. Added new "chunks" of levels
9. Added a fourth floor to the base
10. Moved the terminal from the second floor to the first floor. Now you can view achievements, their conditions, and rewards on the first floor. Previously, the terminal was on the third floor and required activation to access it
11. Added terminals to the third and fourth floors of the base
12. Now each floor has a terminal with a set of skills and parameters. Character skills and parameters can be upgraded using resources from levels
13. The second difficulty level is open for playtests
[b]Visuals[/b]
1. Updated the kamikaze explosion preparation effect
2. Removed overly bright spots in game levels
3. Killed enemies are now colored gray and lose their highlight
[b]Interface[/b]
1. Added hints for the timer and stages
2. Added additional hints in the tutorial level
3. Removed the delay for hint appearance in the upgrade menu
4. Added a resource hint to the skill selection window
[b]Balance[/b]
1. Changed the calculation principle of the “Max Life” skill bonus. Now, upgrading this skill adds +50 to the maximum health level and +50 to the current health level
2. Reduced the health points of elite enemies from 15,000 to 7,500
3. Grenadiers now attack less frequently and with less accuracy
4. Significantly increased the base damage of the Saw skill from 8 to 40
[img]{STEAM_CLAN_IMAGE}/44269951/b1c27b8bc9e52b4e5de1be37ef8e8184cb5776a3.gif[/img]
5. Increased invulnerability time after a dash from 0.3 sec to 0.5 sec
6. Changed the calculation principle of the “Bomb” booster damage to bosses: now it deals 25% of max health instead of 750 damage
7. The bomb booster now applies a burning effect to surviving enemies, dealing 200 damage per second for 10 seconds
[b]Bugs[/b]
1. Fixed the issue with the “Save and Exit” button being highlighted when clicking in the void in the skill selection window
2. Removed the delay for hint appearance in terminals