Update 3.4.0

THE FINALS

Join THE FINALS, the world-famous, free-to-play, combat-centered game show! Fight alongside your teammates in virtual arenas that you can alter, exploit, and even destroy. Build your own playstyle in this first-person shooter to win escalating tournaments and lasting fame.

[b]Update 3.4[/b] Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update… Introducing the Pond Dweller: [previewyoutube=yakH0iM8TJ8;full][/previewyoutube] Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun. Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game. Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game! Full list of changes included in this update: [h2][b]Balance Changes[/b][/h2] [b]Gadgets [/b] Breach Charge [list] [*]Decreased minimum damage applied at outer edge of explosions to 0[/*] [*]Increased damage radius from 2m to 2.5m[/*] [*]Set damage fall-off to scale linearly from the max damage radius to the outer radius[/*][/list] [i]Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously. [/i] C4 [list] [*]Decreased minimum damage applied at outer edge of explosions to 0[/*] [*]Increased damage radius from 6m to 6.5m[/*] [*]Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*][/list] Explosive Mine [list] [*]Decreased minimum damage applied at outer edge of explosions to 0[/*] [*]Increased damage radius from 3.5m to 4.25m[/*] [*]Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*][/list] Frag Grenade [list] [*]Decreased minimum damage applied at outer edge of explosions to 0[/*] [*]Increased damage radius from 4.5m to 5m[/*] [*]Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*][/list] [b]Game Modes[/b] [i]Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes. [/i] Bank It [list] [*]Removed team wipes[/*] [*]Decreased respawn time from 17 seconds to 10 seconds[/*] [*]Added the ability for players to change to a different Contestant while dead[/*][/list] Terminal Attack & Ranked Terminal Attack [list] [*]Decreased lobby duration from 15 seconds to 10 seconds[/*] [*]Decreased warm-up duration from 25 seconds to 20 seconds[/*] [*]Decreased round duration from 150 seconds to 130 seconds[/*][/list] [b]Weapons [/b] CL-40 [list] [*]Decreased minimum damage applied at outer edge of explosions to 0[/*] [*]Increased damage radius from 2.6m to 3m[/*] [*]Set damage fall-off to scale linearly from the max damage radius to the outer radius[/*][/list] [i]Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.[/i] MGL-32 [list] [*]Decreased minimum damage applied at outer edge of explosions to 0[/*] [*]Increased damage radius from 3.75m to 4m[/*] [*]Set damage fall-off to scale linearly from the max damage radius to the outer radius[/*][/list] RPG-7 [list] [*]Decreased minimum damage applied at outer edge of explosions to 0[/*] [*]Increased damage radius from 4.5m to 5.5m[/*] [*]Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*][/list] [h2][b]Content and Bug Fixes [/b][/h2] [b]Animation [/b] [list] [*]Fixed a bad transition animation between the Winch Claw and using the ability to lift items[/*] [*]Fixed an issue where players could not play emote animations consecutive times[/*] [*]Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered[/*][/list] [b]Characters [/b] [list] [*]Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts[/*] [*]Fixed various smaller issues with cosmetic items, such as various clipping issues[/*][/list] [b]Gadgets [/b] Thermal Bore [list] [*]Fixed an issue where the Thermal Bore could become stuck in mid-air[/*][/list] [b]Game Modes[/b] Bank It [list] [*]Fixed an issue where it would sometimes not be possible to respawn[/*][/list] Practice Range [list] [*]Added Season 2 trophies for Ranked, Terminal Attack event & season[/*][/list] Ranked Terminal Attack [list] [*]Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match [/*][/list] [b]Localization[/b] [list] [*]Added support for Turkish and Polish languages[/*][/list] [b]Maps[/b] Kyoto [list] [*]Made various fixes to improve the quality of building destruction[/*] [*]Fixed various issues were there were gaps in the map[/*][/list] [b] [/b] [b]Matchmaking[/b] [list] [*]Fixed an issue where the matchmaking region could be wrongly set for new players on consoles[/*][/list] [b]Stability[/b] [list] [*]Fixed several issues that could cause client crashes[/*] [*]Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets[/*] [*]Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities[/*][/list] [b]UI [/b] HUD [list] [*]Fixed an issue where respawn markers could fly off to unintended locations[/*][/list] Ping System [list] [*]Increased max ping distance to 300m[/*][/list] Text Chat [list] [*]Added support for text chat in the front-end menus when in a party[/*] [*]Improved profanity filter to include more languages[/*] [*]Fixed an issue where chat from blocked players could sometimes still be visible[/*] [*]Removed some status messages from text chat to make it less spammy[/*][/list] World Tour [list] [*]Added info panel for the World Tour ‘THE FINALS’ event[/*][/list] [b]Weapons[/b] General [list] [*]Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns[b] [/b][/*][/list] Spear [list] [*]Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack [/*][/list]