The original Match-3 RPG returns with an all-new adventure, bringing the classic combination of strategic puzzle battles with epic monsters, unique hero classes, and rich fantasy stories.
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In Swamp environments, there is a 10% chance of Green and Yellow Gems to be Putrid or Fetid Gems respectively
[h2]Putrid Gem[/h2]
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[i]Matches with Green[/i]
When matched, Poisons the enemy for 1 turn.
At the start of each turn, 50% chance to change into a Fetid Gem
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[h2]Fetid Gem[/h2]
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[i]Matches with Yellow[/i]
When matched, Diseases the enemy for 1 turn.
At the start of each turn, 50% chance to change into a Putrid Gem
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[i]In Season 3.2, Swamp-Soaked items will be from the Serpentine Set[/i]
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[h2]Swamp-Soaked Variant[/h2]
At start of turn, 50% chance to convert [b]1-6[/b] Blue Gems to Green.
Number of Gems is based on the number of Variant pieces being equipped.
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[h2]Vambraces of the Caged[/h2]
While under the effect of Negative Status Effects, increase my Power by [b]2-5%[/b] per Negative Status Effect on me
[quote]The gloves of Exidran the Caged, who was captured by Dragons 3,000 years ago and locked in cage made of the ribs of the Dragon he slew.[/quote]
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[h2]Swamp Water[/h2]
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[i]110 Green Mana[/i]
Convert [b]3-7[/b] Blue Gems to Green. [b]50-100%[/b] chance to Poison the enemy for 4 turns. If they are already Poisoned, Disease them for 4 turns instead.
○ [i]Conversion increases with Spell Rarity, Poison Chance increases with Spellbook Level[/i]
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[h2]Bog Stentch[/h2]
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[i]105 Yellow Mana[/i]
Disease the Enemy for [b]1-6[/b] turns. If they are already Diseased, deal X Light Damage instead.
○ [i]Turns Diseased increases with Spell Rarity[/i]
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[h2]Bogboi[/h2]
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[b]Cunning[/b]
Might: 2-45 Speed: 3-55 Cunning: 10-200
○ Versus Spell: [b]Bog Water[/b] (55 Yellow Mana)
[i]Disease the Enemy for 4 turns. If they are already Diseased, Heal for X Health[/i]
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[h2]Whelpie[/h2]
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[b]Speedy[/b]
Might: 1-10 Speed: 8-160 Cunning: 7-130
○ Versus Spell: [b]Down to the Depths[/b] (75 Green Mana)
[i]Deal X Poison Damage. Increase it by +15% for each Blue Gem on the board.[/i]
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[quote]Only the servants of the Dark Court, the leech-resistant, and the very fashionable wear sandals in the swamp.[/quote]
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We’ve got 2 brand new node types coming to Adventures near you!
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♦ New spots in the Adventure where you can return to harder and harder fights to increase your rewards
○ Endless Dungeons can go over Level 100!
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♦ These are locations in the Adventure that evolve under varying conditions to give you benefits throughout your journey
♦ We have added a brand new Upgradeable Node called a “Temple”
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We wanted a way to run longer events with some cool stuff in it, so we made a way!
• A new Packs tab can be accessed from the Featured tab of the shop
♦ These are one-off purchases and not repeat subscriptions
• There you will find 3 new premium packs that give rewards based on Hero or Citadel Levels
• You can get the rewards from these packs as your hero and Citadels grow, or you can collect all the rewards after completing some or all of the required progress
• Each Pack has a permanent 5% bonus to XP!
[h2]Pathfinder's Way - Rewards for Highest Hero Level 1-50[/h2]
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• Available from Hero Level 1
• Resources and items awarded as your highest level Hero goes from Level 1 – 50
• Permanent +5% Experience Bonus
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[h2]Citadel's Guardian - Rewards for Citadel Level 1-25[/h2]
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• Citadel’s Guardian unlocks when your highest level Hero reaches Level 50
• Resources and items awarded as you level up your Citadel from 1 – 25
• Permanent +5% Experience Bonus
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[h2]Citadel's Champion - Rewards for Citadel Level 26-50[/h2]
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• Citadel’s Champion unlocks when your highest level Hero reaches Level 50
• Resources and items awarded as you level up your Citadel from 26 – 50
• Permanent +5% Experience Bonus
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• Citadel level points are not required to be spent in order to claim rewards from Citadel Level
• The experience bonuses from each pack stack!
• You cannot miss any rewards from a pack. For example- If you purchase Pathfinder’s Way when your Hero is Level 17, you will be able to immediately collect all the rewards from Level 1 to 17. If you purchase Citadel’s Champion after you’ve already progressed your Citadel beyond Level 50, you will be able to immediately collect all the rewards in the pack.
• If you own a pack, and it has not had all of its rewards collected, it will appear on the main menu
♦ Only one pack at a time will appear, prioritizing (in this order): Pathfinder’s Way, Citadel’s Guardian, Citadel’s Champion
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• New Achievements
○ The Dark Court – Complete all Chapters of the Story in Season 3.2
○ Citadel’s Champion – Reach Citadel Level 50
• Loadout Sharing
○ There’s a new Loadout Share screen that lets players take a screenshot of their loadout, which gets saved on their device!
♦ This is accessed from the Inventory screen via the Share button, then the Camera button on the Loadout Share screen
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• Updated instances of Speed Debuff to use the starting Speed value.
Affects:
○ Arachnitaur (Web Shot)
○ Centaur (Ensnare)
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• When a buff to Damage is received, it will now pop up with text and appear as a status effect icon.
○ This is mainly obvious when a Red Gem is destroyed by Grimwing’s Scavenger Bird passive ability
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• Paths on the World Map now match the terrain (where applicable)
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• When receiving a Spell in the Rewards list, an Upgrade button will now be shown if you have enough resources to upgrade it
• Added the event’s currency name to the help text about the daily cap earned through battles and chests on the Rewards tab of any special events (i.e Summer Festival)
• Removed the second confirmation box after refining the Element on an item.
• Adjusted the help text through the Craft Item menus to be more clear
○ Updated help text around selecting a specific item counting as two choices
○ Help text is now displayed instead of a button when selecting a specific item if not enough choices are available
• Quest Pass display on the main menu now cycles between the free and premium reward (if premium is owned)
• Out of Stock products in an event’s Reward tab will now remain on screen in order to maintain the positions of items in the tab
• If a reward of a Mythic item is guaranteed to be a Divine/Sacred/Exalted/Immortal Mythic, it will now display as that quality name (i.e Random Sacred Mythic Item if the item is guaranteed to be Sacred)
• Added callouts for Seasonal Gear offers in the Gold & Platinum season pass info menu
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• Xione will now only craft spells that are available for the active hero class when using the following crafting options:
○ Create Random Spell Pages
○ Create Spell Pages of a Chosen Color
○ Create More Random Spell Pages
○ Create More Spell Pages of a Chosen Color
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• Fixed purchased Energy in Adventures not being shared between different difficulties
• Fixed Adventures displaying progress from previous events causing them to be unplayable
• Fixed Spell Rush not working correctly in Events
• Fixed Minion PVP mana debuff not having an effect on several types of Starting Mana bonuses
• Disease now takes other Status Effect modifiers into account (such as Wither) when applied on the Enemy
• Fixed instances of dealing double damage to Resistance not actually dealing double damage.
○ Affects:
♦ Stonefeather (Stone Eggs)
♦ Landshark (Anchor Toss)
♦ Eldritch Anchor (Anchor Hurl)
• Stun will now properly zero-out any Block defense bonuses while active
• Updated status effect counting functionality to be more consistent and only count status effects. (Before it had included stat debuffs as well.)
○ Affects:
♦ Dreamhold 4-piece & 6-piece set effect
♦ Dreamhold Mirror
♦ Ogre Mage (Curse Eater)
♦ Oberon’s Avatar (Laird of Moss)
♦ Spell: Den of Nightmares
♦ Spell: Harvest Nightmares
♦ Spell: Nightmare Explosion
• Fixed Elite Damage Protection not affecting Spell Damage
• Damage bonus from Dreamhold III set was not applied correctly
• Fixed Big III Flashbang Gems sometimes being created by the Savior’s Helm when fighting Gnoll enemies
• Fixed Landshark’s Rough Skin passive so that it no longer deals lethal Reflect damage
• Fixed Achievements from a category not being counted in the number of Achievements when all Goals are complete in that category
• Fixed Minions’ rest period not being able to be skipped with food
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• Fixed Hero creeping from behind the Gem board in Season Archive battles
• Fog no longer affects the display of larger enemies in the bestiary
• Jocea’s hair should now be less static
• Added missing effects on Sandswept variant weapon
• Transition effects on Xione’s crafting options no longer play unless you’re actually selecting something
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• Added ‘Wrong Hero’ prompts to start of Adventure node interactions to avoid getting Wrong Hero error after starting a battle
• Fixed spell page rewards in Quest Pass not triggering the full screen rewards menu
• [Steam] Fixed issue where controller icons would not match controller used (for PlayStation or Xbox controllers)
• Text relating to a potential item’s element would be unreadable when crafting the item
• Spells have had a pass on their descriptions so that instances similar to “Deal X damage as ” will instead read “Deal X Damage” for consistency.
• Craft Item filter no longer interferes with Vault Filter and vice versa
• Updated background on 3.1 Enemies to match the Season 3.1 background
○ Affects:
♦ Sandwalker
♦ Giant Scarab
♦ Crocolisk
♦ The Dunestalker
♦ Sand Wraith
♦ Skelegor
♦ Ancestral Dragon
• Refine Adventurer’s Guide button is now accessible when Refine is locked
• Fixed buffs to Damage not displaying correctly in the character stats list
• Fixed Minion art being in front of the Minion level when selecting a Minion for a chest
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• Fixed issue where items without Gear Sets could not be Refined
○ e.g:
♦ Lucky Clover Ring
♦ Flame Ring
♦ Shield of the Deep
• Corrected amount of mana lost by Disease in some help text for Spells.
• Added missing audio for some newer characters.
○ Affects:
♦ Fire Djinn
♦ Mutant Arboleth
♦ Crocolisk
♦ The Dunestalker
♦ Sand Wraith
♦ Skelegor
♦ Ancestral Dragon
♦ Emberwing
♦ Gulyphon
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• Some characters are still missing audio
• Changing difficulty in an Adventure clears Adventure-specific currencies