Update 3.2 Patch Notes

Puzzle Quest 3

The original Match-3 RPG returns with an all-new adventure, bringing the classic combination of strategic puzzle battles with epic monsters, unique hero classes, and rich fantasy stories.

[img]{STEAM_CLAN_IMAGE}/41890248/3fcd8d62d4dac196f84390c9641874611f5db02b.png[/img] [img]{STEAM_CLAN_IMAGE}/41890248/03cf5557ba857194bedb39d1f0e2d1bc38249155.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/5bb852ac78c27fc086c5cd518f12e09e9a1f7423.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/05fcfdf2c25febf0e0371ccab4f02fccf4297fd1.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/0f93eb4cdeff4bf8b0a51f70b6f31f88b6673d6c.png[/img] In Swamp environments, there is a 10% chance of Green and Yellow Gems to be Putrid or Fetid Gems respectively [h2]Putrid Gem[/h2] [expand type=details] [img]{STEAM_CLAN_IMAGE}/41890248/91c04b877ebc4cce3e89bfd60cb838de1236bcab.png[/img] [i]Matches with Green[/i] When matched, Poisons the enemy for 1 turn. At the start of each turn, 50% chance to change into a Fetid Gem [/expand] [h2]Fetid Gem[/h2] [expand type=details] [img]{STEAM_CLAN_IMAGE}/41890248/772c341d19ebdb4168cd305060a4535872838f9d.png[/img] [i]Matches with Yellow[/i] When matched, Diseases the enemy for 1 turn. At the start of each turn, 50% chance to change into a Putrid Gem [/expand] [img]{STEAM_CLAN_IMAGE}/41890248/93e39a61f13080c4f5db5b0942d7952c989aa717.jpg[/img] [i]In Season 3.2, Swamp-Soaked items will be from the Serpentine Set[/i] [img]{STEAM_CLAN_IMAGE}/41890248/2a737a2f08c9796c491424d63a4186b27138a44b.png[/img] [h2]Swamp-Soaked Variant[/h2] At start of turn, 50% chance to convert [b]1-6[/b] Blue Gems to Green. Number of Gems is based on the number of Variant pieces being equipped. [img]{STEAM_CLAN_IMAGE}/41890248/09e894b3d28967fdb13d3e718d867c611da12b15.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/54c7cc981cf72675e84349916676a225ed6c37bf.png[/img] [h2]Vambraces of the Caged[/h2] While under the effect of Negative Status Effects, increase my Power by [b]2-5%[/b] per Negative Status Effect on me [quote]The gloves of Exidran the Caged, who was captured by Dragons 3,000 years ago and locked in cage made of the ribs of the Dragon he slew.[/quote] [img]{STEAM_CLAN_IMAGE}/41890248/82ff1f3efb05deaa2ff29ccf290e0e4231be6f05.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/e53baa9c12453f7aba20322a682063a4c60b8655.png[/img] [h2]Swamp Water[/h2] [expand type=details] [i]110 Green Mana[/i] Convert [b]3-7[/b] Blue Gems to Green. [b]50-100%[/b] chance to Poison the enemy for 4 turns. If they are already Poisoned, Disease them for 4 turns instead. ○ [i]Conversion increases with Spell Rarity, Poison Chance increases with Spellbook Level[/i] [/expand] [h2]Bog Stentch[/h2] [expand type=details] [i]105 Yellow Mana[/i] Disease the Enemy for [b]1-6[/b] turns. If they are already Diseased, deal X Light Damage instead. ○ [i]Turns Diseased increases with Spell Rarity[/i] [/expand] [img]{STEAM_CLAN_IMAGE}/41890248/9d736383bd23e56450058868eb222274080e57f5.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/7dea9bd719232df4fddae9637690150497fef8f6.png[/img] [h2]Bogboi[/h2] [expand type=details] [b]Cunning[/b] Might: 2-45 Speed: 3-55 Cunning: 10-200 ○ Versus Spell: [b]Bog Water[/b] (55 Yellow Mana) [i]Disease the Enemy for 4 turns. If they are already Diseased, Heal for X Health[/i] [/expand] [h2]Whelpie[/h2] [expand type=details] [b]Speedy[/b] Might: 1-10 Speed: 8-160 Cunning: 7-130 ○ Versus Spell: [b]Down to the Depths[/b] (75 Green Mana) [i]Deal X Poison Damage. Increase it by +15% for each Blue Gem on the board.[/i] [/expand] [img]{STEAM_CLAN_IMAGE}/41890248/d8d4b38da2cc4374304b7cab912714ec4b3e3615.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/1048f36628878ceea79876684b416498ce403a6e.png[/img] [quote]Only the servants of the Dark Court, the leech-resistant, and the very fashionable wear sandals in the swamp.[/quote] [img]{STEAM_CLAN_IMAGE}/41890248/fc633f287394caddb064a60f0ce19ba80f044b88.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/ec1e9905445df69b251f8fb942b4d1391bd738e0.png[/img] [img]{STEAM_CLAN_IMAGE}/41890248/3cc8ead7e528fa8c8cb44a4b89997aba06782dbd.jpg[/img] We’ve got 2 brand new node types coming to Adventures near you! [img]{STEAM_CLAN_IMAGE}/41890248/e1b6421bd9e2ea58f753770db7b3c78d7356f875.jpg[/img] ♦ New spots in the Adventure where you can return to harder and harder fights to increase your rewards ○ Endless Dungeons can go over Level 100! [img]{STEAM_CLAN_IMAGE}/41890248/af73c8a4f6e616271af39f9b5da9eb0edd7fe7a4.jpg[/img] ♦ These are locations in the Adventure that evolve under varying conditions to give you benefits throughout your journey ♦ We have added a brand new Upgradeable Node called a “Temple” [img]{STEAM_CLAN_IMAGE}/41890248/5dbfabc2395e8bbc8df3a22021af61a87f5b875b.jpg[/img] We wanted a way to run longer events with some cool stuff in it, so we made a way! • A new Packs tab can be accessed from the Featured tab of the shop ♦ These are one-off purchases and not repeat subscriptions • There you will find 3 new premium packs that give rewards based on Hero or Citadel Levels • You can get the rewards from these packs as your hero and Citadels grow, or you can collect all the rewards after completing some or all of the required progress • Each Pack has a permanent 5% bonus to XP! [h2]Pathfinder's Way - Rewards for Highest Hero Level 1-50[/h2] [expand type=details] [img]{STEAM_CLAN_IMAGE}/41890248/9fb53029bfd32a0aa579677c2c6a92d93d5db123.png[/img] • Available from Hero Level 1 • Resources and items awarded as your highest level Hero goes from Level 1 – 50 • Permanent +5% Experience Bonus [img]{STEAM_CLAN_IMAGE}/41890248/4c544c601c978c36958ed81c4c6c2acdfc763341.jpg[/img] [/expand] [h2]Citadel's Guardian - Rewards for Citadel Level 1-25[/h2] [expand type=details] [img]{STEAM_CLAN_IMAGE}/41890248/8dba079c776dcd9b215c929fcd6d6e018b810c18.png[/img] • Citadel’s Guardian unlocks when your highest level Hero reaches Level 50 • Resources and items awarded as you level up your Citadel from 1 – 25 • Permanent +5% Experience Bonus [img]{STEAM_CLAN_IMAGE}/41890248/a50338becba1be0c03a1d988c0179da5bced3518.jpg[/img] [/expand] [h2]Citadel's Champion - Rewards for Citadel Level 26-50[/h2] [expand type=details] [img]{STEAM_CLAN_IMAGE}/41890248/0cc3036f8e700acf3aa38e0862de13c92ec9b6ae.png[/img] • Citadel’s Champion unlocks when your highest level Hero reaches Level 50 • Resources and items awarded as you level up your Citadel from 26 – 50 • Permanent +5% Experience Bonus [img]{STEAM_CLAN_IMAGE}/41890248/2cf6789a4b4deb944a341ad38d6b3c33a8672e8f.jpg[/img] [/expand] • Citadel level points are not required to be spent in order to claim rewards from Citadel Level • The experience bonuses from each pack stack! • You cannot miss any rewards from a pack. For example- If you purchase Pathfinder’s Way when your Hero is Level 17, you will be able to immediately collect all the rewards from Level 1 to 17. If you purchase Citadel’s Champion after you’ve already progressed your Citadel beyond Level 50, you will be able to immediately collect all the rewards in the pack. • If you own a pack, and it has not had all of its rewards collected, it will appear on the main menu ♦ Only one pack at a time will appear, prioritizing (in this order): Pathfinder’s Way, Citadel’s Guardian, Citadel’s Champion [img]{STEAM_CLAN_IMAGE}/41890248/8dd3aa9df57896fb01bbf2746f4021dec08b6ef7.jpg[/img] • New Achievements ○ The Dark Court – Complete all Chapters of the Story in Season 3.2 ○ Citadel’s Champion – Reach Citadel Level 50 • Loadout Sharing ○ There’s a new Loadout Share screen that lets players take a screenshot of their loadout, which gets saved on their device! ♦ This is accessed from the Inventory screen via the Share button, then the Camera button on the Loadout Share screen [img]{STEAM_CLAN_IMAGE}/41890248/1b1fb44e15cbb4756930d46b9f68306832fcd5d9.png[/img] [img]{STEAM_CLAN_IMAGE}/41890248/6722cf48c5feab3187d0b1b2ad7ebd671c815dd6.png[/img] • Updated instances of Speed Debuff to use the starting Speed value. Affects: ○ Arachnitaur (Web Shot) ○ Centaur (Ensnare) [img]{STEAM_CLAN_IMAGE}/41890248/ddbe65048be8b4c5820e51cbb8d21119e8c3eda3.png[/img] • When a buff to Damage is received, it will now pop up with text and appear as a status effect icon. ○ This is mainly obvious when a Red Gem is destroyed by Grimwing’s Scavenger Bird passive ability [img]{STEAM_CLAN_IMAGE}/41890248/67b55bb60036230cc214af2d1e8bfdcc36f6dcc2.png[/img] • Paths on the World Map now match the terrain (where applicable) [img]{STEAM_CLAN_IMAGE}/41890248/2b42c3e3d89ef7627c78182d2d0a97538e4e267a.png[/img] • When receiving a Spell in the Rewards list, an Upgrade button will now be shown if you have enough resources to upgrade it • Added the event’s currency name to the help text about the daily cap earned through battles and chests on the Rewards tab of any special events (i.e Summer Festival) • Removed the second confirmation box after refining the Element on an item. • Adjusted the help text through the Craft Item menus to be more clear ○ Updated help text around selecting a specific item counting as two choices ○ Help text is now displayed instead of a button when selecting a specific item if not enough choices are available • Quest Pass display on the main menu now cycles between the free and premium reward (if premium is owned) • Out of Stock products in an event’s Reward tab will now remain on screen in order to maintain the positions of items in the tab • If a reward of a Mythic item is guaranteed to be a Divine/Sacred/Exalted/Immortal Mythic, it will now display as that quality name (i.e Random Sacred Mythic Item if the item is guaranteed to be Sacred) • Added callouts for Seasonal Gear offers in the Gold & Platinum season pass info menu [img]{STEAM_CLAN_IMAGE}/41890248/0e3fae94b2a4eb8dde503f2570101ccefb55696d.png[/img] • Xione will now only craft spells that are available for the active hero class when using the following crafting options: ○ Create Random Spell Pages ○ Create Spell Pages of a Chosen Color ○ Create More Random Spell Pages ○ Create More Spell Pages of a Chosen Color [img]{STEAM_CLAN_IMAGE}/41890248/d1f4e3c8aeae93faf7e46e967a61f0553e03378e.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/26541c9fdb84a3ea0d7c96e2ab7718061d0e2e02.jpg[/img] • Fixed purchased Energy in Adventures not being shared between different difficulties • Fixed Adventures displaying progress from previous events causing them to be unplayable • Fixed Spell Rush not working correctly in Events • Fixed Minion PVP mana debuff not having an effect on several types of Starting Mana bonuses • Disease now takes other Status Effect modifiers into account (such as Wither) when applied on the Enemy • Fixed instances of dealing double damage to Resistance not actually dealing double damage. ○ Affects: ♦ Stonefeather (Stone Eggs) ♦ Landshark (Anchor Toss) ♦ Eldritch Anchor (Anchor Hurl) • Stun will now properly zero-out any Block defense bonuses while active • Updated status effect counting functionality to be more consistent and only count status effects. (Before it had included stat debuffs as well.) ○ Affects: ♦ Dreamhold 4-piece & 6-piece set effect ♦ Dreamhold Mirror ♦ Ogre Mage (Curse Eater) ♦ Oberon’s Avatar (Laird of Moss) ♦ Spell: Den of Nightmares ♦ Spell: Harvest Nightmares ♦ Spell: Nightmare Explosion • Fixed Elite Damage Protection not affecting Spell Damage • Damage bonus from Dreamhold III set was not applied correctly • Fixed Big III Flashbang Gems sometimes being created by the Savior’s Helm when fighting Gnoll enemies • Fixed Landshark’s Rough Skin passive so that it no longer deals lethal Reflect damage • Fixed Achievements from a category not being counted in the number of Achievements when all Goals are complete in that category • Fixed Minions’ rest period not being able to be skipped with food [img]{STEAM_CLAN_IMAGE}/41890248/5d39252e7c02dd41780a12c3010cece8395df557.jpg[/img] • Fixed Hero creeping from behind the Gem board in Season Archive battles • Fog no longer affects the display of larger enemies in the bestiary • Jocea’s hair should now be less static • Added missing effects on Sandswept variant weapon • Transition effects on Xione’s crafting options no longer play unless you’re actually selecting something [img]{STEAM_CLAN_IMAGE}/41890248/355d4d6d2f08329d1a36ef4824416cf5ee17710a.jpg[/img] • Added ‘Wrong Hero’ prompts to start of Adventure node interactions to avoid getting Wrong Hero error after starting a battle • Fixed spell page rewards in Quest Pass not triggering the full screen rewards menu • [Steam] Fixed issue where controller icons would not match controller used (for PlayStation or Xbox controllers) • Text relating to a potential item’s element would be unreadable when crafting the item • Spells have had a pass on their descriptions so that instances similar to “Deal X damage as ” will instead read “Deal X Damage” for consistency. • Craft Item filter no longer interferes with Vault Filter and vice versa • Updated background on 3.1 Enemies to match the Season 3.1 background ○ Affects: ♦ Sandwalker ♦ Giant Scarab ♦ Crocolisk ♦ The Dunestalker ♦ Sand Wraith ♦ Skelegor ♦ Ancestral Dragon • Refine Adventurer’s Guide button is now accessible when Refine is locked • Fixed buffs to Damage not displaying correctly in the character stats list • Fixed Minion art being in front of the Minion level when selecting a Minion for a chest [img]{STEAM_CLAN_IMAGE}/41890248/d548911e0c5a7b176084916a03eeb44eccb640ad.jpg[/img] • Fixed issue where items without Gear Sets could not be Refined ○ e.g: ♦ Lucky Clover Ring ♦ Flame Ring ♦ Shield of the Deep • Corrected amount of mana lost by Disease in some help text for Spells. • Added missing audio for some newer characters. ○ Affects: ♦ Fire Djinn ♦ Mutant Arboleth ♦ Crocolisk ♦ The Dunestalker ♦ Sand Wraith ♦ Skelegor ♦ Ancestral Dragon ♦ Emberwing ♦ Gulyphon [img]{STEAM_CLAN_IMAGE}/41890248/aa88c1954eed92e8127975d50945bb1d533d7d71.jpg[/img] • Some characters are still missing audio • Changing difficulty in an Adventure clears Adventure-specific currencies