The original Match-3 RPG returns with an all-new adventure, bringing the classic combination of strategic puzzle battles with epic monsters, unique hero classes, and rich fantasy stories.
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Our new Forge System is finally here! It was a very extensive change to our Gear Crafting Followers (Torgaon, Gemka, and Soulchaser), so we gave it its [url=https://puzzlequest3.com/follower-crafting-update/]whole own post![/url]
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Updated Quest Pass rewards will begin with Quest Pass Reset on 11th June UTC
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[b]Free Pass Reward Track Updates:[/b]
[*] Level 30: 200 Shards → 50x Spell Pages
[*] Level 40: 250 Shards → 1x Follower Crystal
[*] Level 45: 1x Follower Crystal → 1x Epic Relic
[*] Level 50: 1x Epic Relic → 1x Legendary Item
[b]Premium Pass Reward Track:[/b]
[*] Level 1: 1x Random Epic Minion → 1x Legendary Item
[*] Level 15: 1x Epic Relic → 100x Spell Pages
[*] Level 25: 1x Legendary Relic → 1x Legendary Item
[*] Level 35: 2x Legendary Relic → 1x Armor Glyph
[*] Level 40: 1x Armor Glyph → 1x Accessory Glyph
[*] Level 45: 1x Accessory Glyph → 1x Weapon Glyph
[*] Level 50: 1x Weapon Glyph → 1x Mythic Item
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[i][b]Note that Spells and Items awarded are non-Seasonal Spells and Items.[/b][/i]
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Updated Daily Login Rewards to include random items
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[*] Day 14: 1x Follower Crystal → 1x Epic Item
[*] Day 21: 1x Epic Relic → 1x Follower Crystal
[*] Day 28: 1x Follower Crystal → 1x Legendary Item
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[i][b]Note that Items awarded are non-Seasonal Items.[/b][/i]
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[*] Adventures now support different rewards per difficulty in Reward nodes
[*] Ancient Coins now have a weekly cap of 420 Coins, which resets each week (Tuesdays at 00:00 UTC)
[*] Implemented a tutorial for the Spell rearrangement functionality in the Inventory
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[*] When auto-unlocking Achievements, they will now unlock in order, rather than randomly
[*] Added loading screen to Hunts, Skirmishes, and Dungeons from battles menu, as well as to Season and Adventures to that the World Map is not loading in the background
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[*] Updated appearance of Chest slots to include their Dungeon/Skirmish icon, and removed unnecessary text
[*] For Adventures with Persistent Health, you can now Revive in the post-battle results screen
[*] Added upgradable icon to items that can be Honed
[*] Future and past rewards in special event Tasks can now be selected to show the Task requirements
[*] 30 Days of Crowns will no longer appear in the Featured tab of the Shop if you have an active subscription with more than 5 days remaining
[*] When purchasing a specific Spell, the number of Pages is now shown as part of the description on the confirmation menu (i.e when purchasing a Spell for Seasonal Currency or Ancient Coins from the Season reward tab)
[*] Daily Deals and Kingdom Bazaar deals now appear as the smaller, stacked display
[*] Moved reset timer from each Bazaar deal to a single timer display
[*] Follower Adventurer’s Guide now has a ‘More Details’ button which links out to the Help Center article on Followers
[*] Adventurer’s Guide buttons now scale up instead of down when highlighted, to match similar functionality in other parts of the game
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[*] To assist with thermals on overheating devices:
[list][*] The variable frame rate on iOS is more aggressive - it drops to 15fps when playing with a 30fps cap, 20fps with a 60fps cap[/list]
[list][*] Consoles now have the option to play the game at 30fps. This will help with overheating issues for players who are using their consoles in warmer environments[/list]
[*] Steam now has better frame rate options when playing on monitors above 60Hz
[list][*] In these instances, 60fps and 30fps modes are not v-synced and two additional v-synced modes are offered[/list]
[*] Added support for purchasing multiple of certain Shop products and flash offers that were not supported before. Examples include:
[list][*] Random Items, Spells, and Minions[/list]
[list][*] Season Currency[/list]
[list][*] General offers without a choice with more than one stock available[/list]
[*] Offers with remaining stock will now remain on screen after purchasing them
[*] Purchasing Spells from the shop will no longer give Spells you own at Ancient Mythic (or that already have enough pages for Ancient Mythic)
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[*] Fixed heal effect on Vampiric Touch to be based of final applied damage
[*] Variant bonuses no longer count the same Ring twice
[*] Adventure auto-progress fixes:
[list][*] Conversations can now progress into a battle costing Energy if there is enough available[/list]
[list][*] Camera updates correctly after skipping a Merchant node or clearing a Blocked node[/list]
[list][*] The Continue panel will now update after a conversation when there is a choice of next steps[/list]
[*] Fixed Disease causing an error when applied to an opponent with no spells
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[*] The bonus percent on post-battle rewards now showing the correct number
[*] Updated Crocolisk and Dunestalker Bestiary previews
[*] Fixed rendering issues in Lava Crater area
[*] New areas should no longer show an error related to “environment previews”
[*] Some character physics were either not functioning at all or not working correctly in Conversations
[*] Fixed lower quality display images throughout the Shop Menu
[*] Fixed scaling of Player & Enemy turn effects so that they will be a consistent size, regardless of screen resolution
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[*] The 9→1 & 1→9 Sort options in the Vault Filter now sort consistently
[list][*] Items: Sorts by the Quality[/list]
[list][*] Spells: Sorted by the Rarity[/list]
[list][*] Minions: Sorted by Level[/list]
[*] Fixed highlight display of rewards in Adventure. It now matches the background of the icon
[*] Fixed cache display in Daily Siege and Event Dungeons being squished
[*] Fixed spell sliding across the screen when dragging it all the way to the right edge of the screen
[*] Fixed stretched target icon when viewing buffs and debuffs in the Adventure
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[*] There is a fix for some devices with Snapdragon 8 Gen 3 processors that were crashing.
[list][*] Note: This may result in impacted performance. We are looking at a broader fix for this in an upcoming update[/list]
[*] Some Xbox users were experiencing loud fan noises because the game would incorrectly activate 120fps mode even if it wasn’t selected.
[*] Fixed an issue with Account Registration where if the email was not validated before the registration link expired, the email could not be used to register an account later
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[*] Inconsistencies in Spell Rush application
[*] Minions resting cannot be skipped with Food
[*] Starting Mana Minion Debuff not applying in Versus
[*] Game intermittently softlocks at end of Coin Collector Adventure
[*] Adventure Energy showing 2 different totals in Continue and Energy display
[*] Leaving game in background causes black background
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