Update 3.1.5 Patch Notes

Puzzle Quest 3

The original Match-3 RPG returns with an all-new adventure, bringing the classic combination of strategic puzzle battles with epic monsters, unique hero classes, and rich fantasy stories.

[img]{STEAM_CLAN_IMAGE}/41890248/6f0731faebabd5252c50c0988bde5fce10bddcf2.png[/img] [img]{STEAM_CLAN_IMAGE}/41890248/b10a1f750c7a6e2d90071b82154b1de17eeaf2cf.png[/img] Our new Forge System is finally here! It was a very extensive change to our Gear Crafting Followers (Torgaon, Gemka, and Soulchaser), so we gave it its [url=https://puzzlequest3.com/follower-crafting-update/]whole own post![/url] [img]{STEAM_CLAN_IMAGE}/41890248/47766b333f797dc4b2d4663211d805a1115fb063.png[/img] [img]{STEAM_CLAN_IMAGE}/41890248/ea70c7a1c46594b61ee122ebeb2386e6fa715ae0.jpg[/img] Updated Quest Pass rewards will begin with Quest Pass Reset on 11th June UTC [list] [b]Free Pass Reward Track Updates:[/b] [*] Level 30: 200 Shards → 50x Spell Pages [*] Level 40: 250 Shards → 1x Follower Crystal [*] Level 45: 1x Follower Crystal → 1x Epic Relic [*] Level 50: 1x Epic Relic → 1x Legendary Item [b]Premium Pass Reward Track:[/b] [*] Level 1: 1x Random Epic Minion → 1x Legendary Item [*] Level 15: 1x Epic Relic → 100x Spell Pages [*] Level 25: 1x Legendary Relic → 1x Legendary Item [*] Level 35: 2x Legendary Relic → 1x Armor Glyph [*] Level 40: 1x Armor Glyph → 1x Accessory Glyph [*] Level 45: 1x Accessory Glyph → 1x Weapon Glyph [*] Level 50: 1x Weapon Glyph → 1x Mythic Item [/list] [i][b]Note that Spells and Items awarded are non-Seasonal Spells and Items.[/b][/i] [img]{STEAM_CLAN_IMAGE}/41890248/1fba259622066cd5565405183077374892cc31c2.jpg[/img] Updated Daily Login Rewards to include random items [list] [*] Day 14: 1x Follower Crystal → 1x Epic Item [*] Day 21: 1x Epic Relic → 1x Follower Crystal [*] Day 28: 1x Follower Crystal → 1x Legendary Item [/list] [i][b]Note that Items awarded are non-Seasonal Items.[/b][/i] [img]{STEAM_CLAN_IMAGE}/41890248/1b1fb44e15cbb4756930d46b9f68306832fcd5d9.png[/img] [img]{STEAM_CLAN_IMAGE}/41890248/ddbe65048be8b4c5820e51cbb8d21119e8c3eda3.png[/img] [list] [*] Adventures now support different rewards per difficulty in Reward nodes [*] Ancient Coins now have a weekly cap of 420 Coins, which resets each week (Tuesdays at 00:00 UTC) [*] Implemented a tutorial for the Spell rearrangement functionality in the Inventory [/list] [img]{STEAM_CLAN_IMAGE}/41890248/67b55bb60036230cc214af2d1e8bfdcc36f6dcc2.png[/img] [list] [*] When auto-unlocking Achievements, they will now unlock in order, rather than randomly [*] Added loading screen to Hunts, Skirmishes, and Dungeons from battles menu, as well as to Season and Adventures to that the World Map is not loading in the background [/list] [img]{STEAM_CLAN_IMAGE}/41890248/2b42c3e3d89ef7627c78182d2d0a97538e4e267a.png[/img] [list] [*] Updated appearance of Chest slots to include their Dungeon/Skirmish icon, and removed unnecessary text [*] For Adventures with Persistent Health, you can now Revive in the post-battle results screen [*] Added upgradable icon to items that can be Honed [*] Future and past rewards in special event Tasks can now be selected to show the Task requirements [*] 30 Days of Crowns will no longer appear in the Featured tab of the Shop if you have an active subscription with more than 5 days remaining [*] When purchasing a specific Spell, the number of Pages is now shown as part of the description on the confirmation menu (i.e when purchasing a Spell for Seasonal Currency or Ancient Coins from the Season reward tab) [*] Daily Deals and Kingdom Bazaar deals now appear as the smaller, stacked display [*] Moved reset timer from each Bazaar deal to a single timer display [*] Follower Adventurer’s Guide now has a ‘More Details’ button which links out to the Help Center article on Followers [*] Adventurer’s Guide buttons now scale up instead of down when highlighted, to match similar functionality in other parts of the game [/list] [img]{STEAM_CLAN_IMAGE}/41890248/0e3fae94b2a4eb8dde503f2570101ccefb55696d.png[/img] [list] [*] To assist with thermals on overheating devices: [list][*] The variable frame rate on iOS is more aggressive - it drops to 15fps when playing with a 30fps cap, 20fps with a 60fps cap[/list] [list][*] Consoles now have the option to play the game at 30fps. This will help with overheating issues for players who are using their consoles in warmer environments[/list] [*] Steam now has better frame rate options when playing on monitors above 60Hz [list][*] In these instances, 60fps and 30fps modes are not v-synced and two additional v-synced modes are offered[/list] [*] Added support for purchasing multiple of certain Shop products and flash offers that were not supported before. Examples include: [list][*] Random Items, Spells, and Minions[/list] [list][*] Season Currency[/list] [list][*] General offers without a choice with more than one stock available[/list] [*] Offers with remaining stock will now remain on screen after purchasing them [*] Purchasing Spells from the shop will no longer give Spells you own at Ancient Mythic (or that already have enough pages for Ancient Mythic) [/list] [img]{STEAM_CLAN_IMAGE}/41890248/d1f4e3c8aeae93faf7e46e967a61f0553e03378e.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41890248/c6afd02a473598f420dbeabacfb8615de1dd111f.jpg[/img] [list] [*] Fixed heal effect on Vampiric Touch to be based of final applied damage [*] Variant bonuses no longer count the same Ring twice [*] Adventure auto-progress fixes: [list][*] Conversations can now progress into a battle costing Energy if there is enough available[/list] [list][*] Camera updates correctly after skipping a Merchant node or clearing a Blocked node[/list] [list][*] The Continue panel will now update after a conversation when there is a choice of next steps[/list] [*] Fixed Disease causing an error when applied to an opponent with no spells [/list] [img]{STEAM_CLAN_IMAGE}/41890248/02a33ab27fd345be343f88a9149dc2e3994fadd8.jpg[/img] [list] [*] The bonus percent on post-battle rewards now showing the correct number [*] Updated Crocolisk and Dunestalker Bestiary previews [*] Fixed rendering issues in Lava Crater area [*] New areas should no longer show an error related to “environment previews” [*] Some character physics were either not functioning at all or not working correctly in Conversations [*] Fixed lower quality display images throughout the Shop Menu [*] Fixed scaling of Player & Enemy turn effects so that they will be a consistent size, regardless of screen resolution [/list] [img]{STEAM_CLAN_IMAGE}/41890248/355d4d6d2f08329d1a36ef4824416cf5ee17710a.jpg[/img] [list] [*] The 9→1 & 1→9 Sort options in the Vault Filter now sort consistently [list][*] Items: Sorts by the Quality[/list] [list][*] Spells: Sorted by the Rarity[/list] [list][*] Minions: Sorted by Level[/list] [*] Fixed highlight display of rewards in Adventure. It now matches the background of the icon [*] Fixed cache display in Daily Siege and Event Dungeons being squished [*] Fixed spell sliding across the screen when dragging it all the way to the right edge of the screen [*] Fixed stretched target icon when viewing buffs and debuffs in the Adventure [/list] [img]{STEAM_CLAN_IMAGE}/41890248/d548911e0c5a7b176084916a03eeb44eccb640ad.jpg[/img] [list] [*] There is a fix for some devices with Snapdragon 8 Gen 3 processors that were crashing. [list][*] Note: This may result in impacted performance. We are looking at a broader fix for this in an upcoming update[/list] [*] Some Xbox users were experiencing loud fan noises because the game would incorrectly activate 120fps mode even if it wasn’t selected. [*] Fixed an issue with Account Registration where if the email was not validated before the registration link expired, the email could not be used to register an account later [/list] [img]{STEAM_CLAN_IMAGE}/41890248/aa88c1954eed92e8127975d50945bb1d533d7d71.jpg[/img] [list] [*] Inconsistencies in Spell Rush application [*] Minions resting cannot be skipped with Food [*] Starting Mana Minion Debuff not applying in Versus [*] Game intermittently softlocks at end of Coin Collector Adventure [*] Adventure Energy showing 2 different totals in Continue and Energy display [*] Leaving game in background causes black background [*] [/list]