Fellow Hogardians!
Although we support Iris and The Order, we have a treat -no tricks- for horror fans: [b]a new update![/b]
Before we hand out some candy-ish features, we’re also celebrating [url=https://discord.com/invite/BFWrAfxd2H]a Halloween-themed building contest on Discord[/url]. Almost anything goes, whether it’s your take on Dracula’s castle, stone-made jack-o'-lanterns, or even wooden monsters.
That said, here’s what [b]version 0.21[/b] includes:
[h2]Resource gathering system rework[/h2]
[list]
[*] Workers can now be increased or decreased for each resource-gathering building.
[*] Warehouses now only increase resource storage and no longer serve as a destination for pawns.
[*] Added a new piece to optimize resource-gathering.
[*] Highlighting pawns shows carried resources and highlights the building of origin.
[*] A button was added to instantly recalculate the path from the gathering building to the core.
[*] Resource-gathering values have been rebalanced.
[*] Removed resource-gathering improvements from Sandbox Mode. Now, resource-gathering will correspond to a normal vanilla level.
[/list]
[img]{STEAM_CLAN_IMAGE}/44126591/66b3c6b942bfb328f8143a9f1ee9eaa2b4652b9c.png[/img]
[h2]Units & Horrors[/h2]
[list]
[*] Units that are already attacking should ignore aggressive movement orders.
[*] Now horrors from waves will be spawned in random order within a spawner
[*] Horrors will no longer be able to traverse the borders of the Wetlands in Endless Mode.
[*] Updated unit grouping tutorial keys.
[*] Improving the Partisan correctly increases his HP now.
[*] Horror dens will now gather nearby wander enemies as part of the spawned pool.
[*] The Siren shouldn’t stay at 1HP and not die indefinitely.
[*] Iris spawn behavior has been improved in the Level Editor.
[*] Waves from the second tutorial shouldn’t come from unexpected places.
[*] Unit description now auto-scrolls even if the game is paused.
[*] Horror dens and lamps are now removed from targeting to better calculate horror area.
[*] Increased explosive horror’s vertical radius.
[*] The lamp from the tutorial starts as conquered.
[/list]
[h2]Pieces & Buildings[/h2]
[list]
[*] Pieces rebuilt with undo will preserve the health they had when recycled.
[*] Now when a built piece is restored using undo, it will be built instantly.
[*] Building and Squad panel binding and behavior changes
[*] Blueprint flow fixes.
[*] The piece picker should work with improved entities too.
[*] The horizontal wooden surfaces of the new roofs should be walkable and deployable.
[*] Fixed the HP of the new roofs.
[*] The B key should close the building menu if it’s opened.
[*] The construction panel hotkeys now work as a combo with alt+
[*] Fixed the blueprints menu not updating while the game is on pause.
[*] Bridges and lanterns are available on Skirmish levels.
[*] The collision between the recycle, undo, and piece picker buttons has been solved.
[*] Healing pieces by undoing shouldn’t work any longer.
[*] The roof corner with support and the roof with support can now be saved as blueprints.
[*] Solved an error causing players to exit building mode with deplanized pieces without any confirmation pop-up.
[*] The waves panel was broken in the SavesEditor prefab.
[*] Smoke should be disabled if a piece isn’t conquered.
[/list]
[h2]UI & UX[/h2]
[list]
[*]Horror units and dens and human units limits UI implemented for Level Editor
[*] An exclamation mark particle was added to notify an aggressively moving unit that an enemy had been detected.
[*] Changes in UI to better indicate whenever resources are not being produced/consumed during the night.
[*] Added UI scaling (experimental).
[*] The camera position will be restored after skipping events when needed.
[*] The execution text will no longer be visible in-game when the UI is disabled.
[*] Solved the errors caused by opening the menu just before the final UI fade on level The Defense of Hogar.
[*] The icons of different tools from the Terrain view in the Level Editor shouldn’t remain highlighted after deselecting them.
[/list]
[h2]Balance[/h2]
[list]
[*] Changed the level flow in The Defense of Hogar to lessen player frustration after listening to our community.
[*] Small adjustments to Pallid Bay.
[*] Improved the spark buff.
[/list]
[h2]Miscellaneous[/h2]
[list]
[*] Removed the speedrunning achievement.
[*] Added accessibility settings (UI scaling, background for subtitles…).
[*] Subtitle background can be enabled for animatics from the options menu.
[*] A new setting allows the player to start a load a save file with the game paused by default.
[*] Improved feedback for capability action buttons.
[*] Added the option to key bind the bug reporter.
[*] Dither distance slider has been added to the options menu.
[*] Added a perla escape tutorial to the tutorials menu.
[*] The pop-up asking for player confirmation (exiting/loading a game and whatnot) can now be confirmed by pressing the space bar.
[/list]
[img]{STEAM_CLAN_IMAGE}/44126591/ba0b1d9d7ae1d83ccba278e6b4f0c3d57ce372db.png[/img]
[h2]General Bug Fixing[/h2]
[list]
[*] Added custom error message to handle missing maps trying to be loaded.
[*] Adjusted Wetlands to restore ambient music after an event starts.
[*] Fixed tactical buff soft lock in the tutorial.
[*] The bug reporting panel now hides correctly after pressing Escape.
[*] Fixed soft locks on the first level.
[*] Fixed weird behaviors in the terrain editor.
[*] The cursor is set when leaving the Entity Editor.
[*] Revised the amount and frequency of notifications to reduce noise.
[*] Fixed memory leaks.
[*] The game shouldn’t stop working anymore if GameAnalytics initialization fails.
[*] Fixed infinite loading screen when returning to the war table in some cases.
[*] The “restart level” option shouldn’t be shown upon victory anymore.
[*] Explosion range modifications.
[*] Fixed an issue causing some behaviors to miscalculate the occupied tiles.
[*] Time Anchors in custom levels now have a correct diurnal thumbnail.
[*] Fixed a soft lock situation caused by players holding the click button when loading a level from the war table.
[*] Updated InitialSave on level Mistfuel Firepower.
[*] Fixed weird deploy problems and overlapping exploits.
[*] Fixed pause not being triggered during the victory screen if the last chain was skipped on The Defense of Hogar.
[*] The camera height button colliders have been revised so they can be easily clicked.
[*] Bug reporter now should close when pressing Escape.
[*] Other bugs related to the Bug Reporter.
[*] Drag deployment should obey the CTRL key to apply aggressive movement.
[*] Removed the ProsperityProgressBlocked notification.
[*] Players can select a block underneath the Elite’s Quarters when clicking in the middle of it.
[/list]
[h2]Thanks for your feedback[/h2]
That’s it! As always, thank you for your tireless support. Your feedback on the Steam forums and reviews, as well as on our Discord server, has been priceless. Let’s keep improving Cataclismo together!
Have A Boo-tiful Halloween! 👻