Update - 29th August 2019

Dustwind

ARE YOU READY FOR CLASSIC REALTIME TACTICS? Be the nameless heroine in the wastelands of DUSTWIND's story campaign, fight against and with human players in the elaborate Multiplayer mode or design your very own story campaigns and maps in the mighty map editor!

Finally we publish new update. It contains some small improvements and bugfixes. Here is the changelog: [list] [*] Added difficulty selection popup to “Start main campaign” button and difficulty selector to in-game settings [*] Added persistent player storage crate to safely store items in campaigns [*] Made regular crates semi-persistent so loot won’t replenish when the location is visited again [*] Fixed an issue causing the loading screen to hang for a long time [*] Improved AI performance [*] Fixed barracks preview fire/explosion resistance values being swapped [*] Unnamed new saves will now save as the current date/time as the name instead of “new save” [*] AutoSaves will now include the mission name in the filename so you can reload any mission [*] Fixed a critical bug when loading a save-file from world map [*] Improved tutorial: looting info expanded [*] Fixed barricades not working correctly on slopes [*] Lowered path penalty of barricades so AI will attack it if it’s in the way [*] Improved turret shooting behavior, no reset when target dies, cooldown bugfix [*] Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle [*] DestroyEntity script can now detonate traps [*] Separated EU,AUS regions again, so you can have a better connection [*] Fixed ingame status effect tooltips not working [*] Fixed a bug on which a “Talk to the ARCHITECT” objective would not show [*] Fixed certain characters appearing too early when returning to base [*] Fixed a few bugs that made campaign advancement impossible [*] Bonepiles are now removed once their inventory is empty [*] Changed script overlay in map-editor so the texts overlap less [*] Fixed a bug in chat [*] Fixed terrain editing tools not being able to paint the very edge of the terrain [*] Fixed a bug in the map editor related to dropped item tagnames [/list]