Update - 12th December 2019

Dustwind

ARE YOU READY FOR CLASSIC REALTIME TACTICS? Be the nameless heroine in the wastelands of DUSTWIND's story campaign, fight against and with human players in the elaborate Multiplayer mode or design your very own story campaigns and maps in the mighty map editor!

New update is now live! Changelog: [list] [*] New feature: player-made campaigns now have the option to let the player create their own character to play as [*] New feature: player-made campaigns can include custom portraits and item images [*] New map editor feature: custom item editor. Copy and modify existing items or create your own from scratch using existing assets [*] Added new debug options for console(F11): objective and script debugging to help you get your maps working perfectly [*] Added changeUnitTeam and changeTeamRelation script response for campaigns [*] Added quicksave(F7) and quickload(F8) buttons [*] Improved map editor layout: campaign tools are now better integrated [*] In the map editor right clicking on a unit in the unit list will cycle through the placed instances [*] Added default key binding(mouse button 4) to pan camera control and added a mention in the tutorial (very useful in the map editor) [*] Inventory is now auto-sorted [*] Improved pathfinding around turrets [*] Improved pathfinding for TeamNavZones: friendly units can now also walk in them [*] Improved vehicle persistence in campaigns [*] Topic name references are now validated in the map editor [*] Added a new map error for map editor when campaign preview file is over the 1MB limit of steam [*] Fixed saving on Solo missions not working [*] Fixed loot action not ending after the animation and blocking other actions until the character is moved when trading [*] Fixed dead units still acting as trader/recruit master [*] Fixed navmesh indicator not working on large maps [*] Fixed revived units turning into bonepiles when they were fully looted while incapacitated [*] Fixed some memory leaks [*] Fixed a nasty bug that happens when leaving the tutorial [*] Fixed some bugs in the car exiting code [*] Fixed getting stuck under destroyed vehicles [*] Fixed Aimboy description saying “head” for all limbs [*] Fixed dead turrets/barricades blocking building new ones [*] Fixed item info window damage row, now it shows the full damage of the attack instead of damage per shot [*] Fixed hit-chance distance penalty not being applied to heavy weapons [*] Fixed location name labels in PDA [/list]