Update 29.1

Pavlov

Pavlov vr is a multiplayer shooter in VR with heavy focus on community features. Realistic reloading features and fast paced combat as part of the core experience. Play the #1 most popular VR shooter on PC today.

This update brings quite a number of fixes and enhancements to Pavlov. We have addressed the issues with the audio and audio devices not being recognized. We have also fixed quite a number of unique issues with controllers due to the switch to OpenXR input. Night maps can now be played in SnD and Deathmatch games modes with the addition of the flashlight in the buy menu. If you have any issues running Pavlov please reach out to our support team: support@vankrupt.com [h3]Patch Notes[/h3] [b]Core[/b] -Added render scaling back to settings -Added toggle grip setting for oculus/wmr/focus 3 controllers since they can no longer access it via steamvr bindings -Added vive focus3 controllers -Added "No players to report." text when report player list is empty -Adjusted the tanktdm grenade to the mk2 -Adjusted dollhouse mode to wait 1.5 seconds after death to prevent accidental dollhouse scaling -Adjusted UI on screen objective icons to be less transparent over bright backgrounds to improve visibility -Adjusted AFK kick time to 2.5 minutes (increased) -Adjusted revive instead of flash vision it uses the heal effect -reduced dust noise on flashlight beams -Adjusted pawn collision on Stalingrad tunnels -Fixed accidental team kill with mines getting a player kicked from a server, will no longer count them against the player as a team kill as its likely outside their control or intended due to team switches -Fixed push revive giving you the gun in your right hand if you're left handed -Fixed Tree in Sand Night -Fixed spot player can get stuck in industry -Fixed Microphone device selection -Fixed for WMR Gen 1 controllers trackpad not working properly w/ the buy menu -Fixed bullets hitting vehicles causing them to go flying or preventing movement -Fixed dollhouse back to the original setting for PC -Fixed a rare crash that could happen -Fixed LODs on attachments not being set to lod0 on spawn for the local ownern on startup -Fixed height scaling not working properly -Fixed a rare crash related to blood splats on join -Fixed a handful of map exploits -Fixed dedicated server so balance table url is not blank prior to using it -Fixed exploit of putting hands through walls to shoot past a threshold [b]UI[/b] -Added update call to fix needle placement to line up with server selected -Adjusted server browser to hide the join button on favorited offline servers -Fixed for mod browser being unable to close when online filters are open -Slightly increased the max result count for lobbies to help with not being able to see friends lobbies -Fixed onscreen effects (damage/healing vignetting) missing from settings -Adjusted crossplay filter to show crossplay + non crossplay in the server browser -Renamed post processing settings to "Improved flashbang effects" -Fixed lowercase gamemode name causing serverinfo to not display the gamemode -Fixed base maps from showing up in Mod Browser -Fixed permanent buffering on server browser, no longer allowing certain filters to be adjusted if its already searching as it can cause an edge case -Fixed missing gamemode description to WW2 TDM -Fixed missing bot avatars [b]Audio[/b] -Fixed bug that caused sounds to stop playing after switching audio quality -Fixed audio related crashes -Adjusted various optimizations -Fixed some Sand night ambiance sounds bleeding into menuverse [b]Community Server Admin Menu[/b] -Added a scrollbar to admin menu player list -Added confirmation button for kick/ban -Added feature for give items -Added Set TTT role to admin menu -Adjusted moderators to be highlighted in admin menu [b]SND[/b] -Added rifle flashlight to SnD Factioned buy menu -Added night map compatibility -Fixed issue with player indicators briefly showing on death in comp mode. [b]TDM/DM[/b] -Added rifle flashlight TDM/DM buy menu -Removed pistol laser attachment to replace with flashlight -Added night map compatibility [b]TTT[/b] -Added logic to prevent grenade pins from being pulled during preround -Added alternative check on zombie infect -Added bar, m4, mp5, ppbizon to TTT loadouts -Added feed notification when a player is banned for low karma -Added soulmate feed prompt on soulmate suicide -Added new TTT C4 icon -Reduced C4 long timer blast radius -Adjusted DNA scanner icons -Adjusted maximum assassin targets to 3 -Adjusted all players slightly more resistant to damage (25%) -Adjusted Zombie role to now use tttknife to infect -Adjusted all detective classes (Detective, Tank, Sheriff) to get the detective skin -Adjusted max karma to 2000 -Fixed Hypnotiser pointer beam not turning off on drop -Fixed Assassin not getting free knife -Fixed bug where Zombie could not infect Soulmate couples -Fixed jester feed prompt missing when last team alive -Fixed karma ratio calculation sometimes causing players to gain or lose massive amounts of karma [b]KOTH[/b] -Fixed spawn logic causing teammates to spawn on hill [b]Infection[/b] -Improved Infection "best player" determination [b]Prop Hunt[/b] -Adjusted afk time in prop hunt to 5 minutes (surprised us how still y’all can be) -Fixed prophunt blinder noise persisting after committing suicide -Fixed Vive Wands unlock causes prop to jump [b]The Hide[/b] -Removed two trip mines from the utility resupply crate. -Adjusted monster first person environment glow in low settings -Moved taunt button for HTC Vive wands -Fixed bunker missing from map selection [b]Push[/b] -Adjusted push bomb explosion SFX -Fix for medkit being able to be picked in high latency scenario while its deployed, will now drop if held on deploy