[h2]Greetings, the inhabitants of our little forest![/h2]
This update brings minor improvements and fixes.
The merchant’s store will become more useful and attractive to players. This should give more value to cards giving gold.
The hero will level up more often during the game. This will give players more opportunities to change their starting deck.
Changes in the growth of the opponents difficulty. Now the difficulty of the battles should create a better experience for the players, but at the same time remain interesting enough.
[img]{STEAM_CLAN_IMAGE}/36137320/6b96b832b7069bc1b38c143ed64489673d0fc4d1.jpg[/img]
[h3]Changes in version 1.05:[/h3]
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[*] Performance improvement
[*] The number of cards in the merchant's store has been increased to 6.
[*] Now in the merchant's store you can refresh his stocks 1 time.
[*] The experience curve has changed. Now at the beginning of the game the level increase will occur a little less often. But the difference between the required amount of experience for the next level is significantly reduced. Thus, the level increase during the game will occur more often. For comparison, now the player will be able to reach level 20 when starting a new campaign 3 times faster.
[*] Increasing the level gives less bonus health points and restores 5% less health.
[*] Corrections in the growth curve of the foes difficulty. Due to a bug, foes used to get too strong too fast. This created a negative experience for the players.
[/olist]
[h3]What's next?[/h3]
[olist]
[*] In the next update I want to completely review the combos and synergies of cards. It will be a big update.
[*] We also plan to make a number of visual improvements to cards and indicators of the abilities of foes.
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